Game design which displays features of one or more GNS modes that, in their applications, are operationally contradictory. It is a minor form of Incoherence. However, an Abashed design is easily correctable by ignoring or altering isolated portions of the rules (minor Drift); typically, extremely coherent play can result in either of the modes involved. However, this also means that two groups will effectively be playing completely different games. See Abashed Vanillaism and my review of Little Fears.