The structure by which services are implemented. A client process on one host makes a request that a server process (which may or may not be on another host) fulfills.
A model for structuring applications or operating systems such that the system is divided into server processes, each of which provides a set of specialized services to client processes.
a system that includes at least one server-a computer that provides a service to at least one other computer (a client); often referred to as a distributed system.
A model that uses one or more computers on the network as servers and uses the other computers on the network as clients.
a division of labor between computers. Computers that provide a service other computers can use are known as servers. Servers provide such services as FTP or the World Wide Web. If a user doesn't have these services on her own machine, she can connect to these machines and use these services; her computer thereby becomes a client.
Processing environment where one set of entities requests work to be done and another set actually performs the work.
A client (your computer) asks a server (a computer located anywhere in the world) to send a file or information. The server then delivers the requested information, and the client formats and displays it on the user’s computer. This is the model used for many popular Internet tools, such as the WWW. It is very efficient, because it uses very little of the server’s processing time, so that many clients can be served at once. COMMUNICATIONS SOFTWARE Allows you to control your modem. To get on the World Wide Web via an Internet service provider, you must have communications software that supports SLIP or PPP protocol. Most computers now sold come with this built in capability.
A common way to describe the rules and concepts behind many network protocols. The client, usually a user's computer and its software, makes requests for information or programs from a server located somewhere on the network.
A model for distributed computing in which one program, the client, makes a service request from another program, the server, which fulfills the request. In a network, the client/server model provides a convenient way to interconnect programs that are distributed across different locations. In telephony, a periodic reference signal used for synchronization on a transmission facility, such as a telephony bus.
A software model in which a "client" entity (typically a local workstation or software routine) requests and receives services from a "server" entity (a dedicated remote server system or subsystem). A client interacts with the user and may request services from multiple servers.
The model of interaction in a distributed system in which a program at one site sends a request to a program at another site and awaits a response. The requesting program is called a client; the program satisfying the request is called the server.
In most cases, the “client” is a desk-top computing device or program “served” by another networked computing device. The server can be a minicomputer, workstation, or microcomputer with attached storage devices. A client can be served by multiple servers.