A structure that defines a set of graphic objects and their associated attributes, and the graphic modes that affect output. The graphic objects include a pen for line drawing, a brush for painting and filling, a bitmap for copying or scrolling parts of the screen, a palette for defining the set of available colors, a region for clipping and other operations, and a path for painting and drawing operations. Conceptually, a device context is a link between a Windows-based application, a device driver, and an output device such as a display, printer, or plotter.
A data structure that defines the graphic objects, their associated attributes, and the graphic modes affecting output on a device.
An object which both holds information about a device and provides a way to use the device. Device contexts refer to an internal data structure in Windows not accessible to applications; programs can only reference device context via a handle. Back
a data structure containing information about the drawing attributes of a device (typically a display or a printer)
a data structure deep inside Windows that contains fields describing everything the GDI needs to know about the display surface, including the physical device with which it is associated and assorted state information
a device independent means of specifying graphics
a drawing area in a window
a graphics structure which contains information on the display of text and graphics on a particular device
an abstraction used for printers, the screen and also for bitmaps and metafiles in memory
an ensemble of the platform you draw on and the tools you need to draw with
an important part of the Windows Graphics Device Interface, or GDI
an internal Windows data structure that maintains information about the current state of the device
a number that points to an "address" in memory where data is stored, when using BitBlt, we point to the Address where graphical data is stored in memory
a structure that contains information that controls the display of text and graphics on a particular device
a structure that represents a group of graphic objects and their attributes, as well as some output device and its attributes and settings
a structure used by Windows to store information about the capabilities of a particular display device and attributes that specify how items will be drawn on that device
a virtual surface with associated attributes, such as a pen, brush, font, background color, text color and current position
a Windows abstraction of an output device that is capable of rendering information sent to a window
a Windows data structure that contains information about the attributes of a device such as a display or a printer
a Windows GDI object that determines how graphics are to be displayed within the application's window
a Windows structure, with several important and useful attributes
A link between a Windows-based application, a device driver, and an output device such as a display, printer, or plotter. . A data structure defining the graphic objects, their associated attributes, and the graphic modes affecting output on a device. See also graphic object, metafile. . A device context is a windows data structure, which stores in itself the set of routines (methods) work able on an output device such as the screen or printer. CDC class which makes accessible the device context to show data on screen. CDC device context class for a client window provides the methods .