response provided by a device in order to simulate an opposing resistance.
communication of sense of resistance to user including its direction, torque and degree in contrast to tactile feedback which simulates sensation applied to skin
Any device which is capable of vibrating to simulate movement. The most popular devices are joysticks, steering wheels, chairs, and even mice.
A controller reaction, where the controller “shakes” (vibrates) when you are near an explosion or are shot by an enemy.
The computer guides a machine to offer just the degree of resistance to motion or pressure a situation would offer in real life. Representations of the inertia or resistance objects have when they are moved or touched.
A technology that enables a joystick to simulate sudden motion due to an aircraft or the player being hit, crashing etc. FPS First Person Shooter - a game (like Doom etc) in which the user looks through the eyes of the player figure and usually holds some sort of weapon. Also fps = frames per second.
A mechanism in input devices (like joysticks and steering wheel controllers) which allows a game to provide feedback to the player in the form of motion. For example, in a racing game, a steering wheel may shake when the player crashes.