A term used primarily to describe small, round faceted diamonds or colored stones of approximately . 18 carat or less.
This term refers to combat amongst multiple combatants. In the Western Circle, to be an official melee, there must be at least five combatants. The combatants in a melee may all be fighting for themselves or may be arranged into teams (called 'Scenario Melees').
A situation in submarine vs. submarine warfare in which both subs have detected each other and are trying to attack each other. In some cases, they are both maneuvering to try to perform passive sonar TMA on the other sub, which makes a mess because TMA assumes the target is on a constant course with a constant speed. In the case of a melee, one philosophy is to “go active” using active sonar – the other guy already knows you are there, so stealth is useless (this does not work if there are multiple hostile contacts, such as when you are in the other guy's back yard, and your active sonar may tip off other hostile combatants). When you go active you get a quick firing solution so you can hit him with one shot. A second philosophy is to clear datum – run away – and then come back with stealth on your side. A third philosophy resembles the Western shootout, in which you execute a snapshot salvo to see if you can fill the water with weapons to either scare the opposition or kill him with a lucky shot.
diamonds that weigh less than 1/5 of a carat (0.20 ct. or 20 points).
Any character who uses a hand-to-hand weapon as a means of fighting other monsters or players.
Close-range combat with a sword, hammer, or axe. A term used in skill descriptions to indicate that the strike type is melee.
a fight between one monster or Horde and one hero
Small diamonds less than .10 carats in size.
Small Diamonds under .20 carat, usually .10ct. Blanka Diamonds specialization: brilliants from 200/ct to 5/ct.
Physical combat that occurs when opponents are within arm's-reach of each other using hand-held weapons and claws and teeth. (D&D 1)
character suited to fight at close quarter, usually non-magic users
A term used to describe small diamond under .20 carats.
A term used primarily to describe small, round faceted diamonds of approximately .18 carat or less. It is also applied to colored stones in similar sizes as well.
Small, round brilliant cut diamonds, usually under one quarter carat size.
Attacking your foe (or vice versa) with your hand held weapon face to face.
A melee is a small diamond, under .20 carat.
Diamonds up to .20 carats in size.
Small Diamonds less than .20 carat.
A group combat or ‘free for all' where teams or groups of individuals met in the field. A mêlée can describe any group combat. When applied to tournaments, it takes on the connotation of a group encounter where generally two groups competed against one another.
A generic term for 'Close Quarters Combat' (CQC). See "CQC".
Small diamonds under 0.20 carat.
Polished diamonds up to about 0.25ct. in weight.
Combat ability with short-range weapons such as swords and daggers. Melee: Weapons is for weapons. Melee: Unarmed is for hand to hand fighting. Must have at least a 5 in strength.
A small (under .20 carat) diamond.
From the French, meaning confused mass. (a) In the trade, the term is used collectively to describe small (up to .20 or .25 carat) brilliant-cut diamonds, whether full cut or not. Usually, all small gemstones used to embellish mountings, setting or larger gems are called "melee." (b) A grading term used at the mines for unbroken diamond crystals (round, octahedral or slightly distorted octahedral) of less than one carat that do not pass through a .070 sieve.