Definitions for "Morale"
The moral condition, or the condition in other respects, so far as it is affected by, or dependent upon, moral considerations, such as zeal, spirit, hope, and confidence; mental state, as of a body of men, an army, and the like.
In some rules, Morale is a measure of a unit's psychological strength. A unit with high Morale may be more likely to take hazardous actions, such as initiating a charge. Units with higher Morale may generally be capable of fighting longer despite combat losses. In rules systems without Morale rules, all units fight bravely to the last man; in games with Morale rules, units might disobey orders, flee from the enemy, or surrender.
The level of confidence a player or NPC has in trying situations.
Keywords:  ghostly, dias, rifting, hero, boost
A boost to health points and energy. Acquired in various ways such as rifting or having your Ghostly Hero hold the dias for a preset amount of time. You can lose morale by dying and suffering death penalty.
The attitude workers have towards the quality of their total work life.
Attitude individuals have toward their job and employer.
The willingness of a creature or character to face danger. (D&D 1)
Determines when company will rout...the lower this gets the more likely to rout. Morale decreases during battle.
The mental, emotional, and spiritual state of an individual.