A material that allows one to alter the opacity, specularity, and illumination (among other qualities) of a texture. Shaders are sometimes used to refer to as materials in general. To see more information on Shaders, see the MaterialsShaders document.
A short script of program commands that define the way the graphic engine processes a texture.
A shader is an algorithm which mathematically describes how an individual material is rendered to an object and how light interacts with its overall appearance.
All of the special effects textures in Q3A levels are based on shader scripts. These are a small series of commands that inform the Q3A render engine to perform some special function on a particular texture. A .shader takes the place of a texture and can be a combination of textures, alpha channels and blend functions. For more information about the syntax of the scripts check out the Shader Manual.
A shader is a Maya object that stores settings for rendering color, texture, and opacity of a surface.
Used to surface a 3d object. Shaders can be designed to mimic real-world surfaces. See texturing.
a description of a texture and how it interacts with the world
a description of how to render an object
a piece of code that combines several images (standard pics or camera outputs) using any multi-texturing process handled by OpenGL
a piece of code that runs on a GPU, and controls how polygons and pixels are rendered
a piece of software that instead of executing on the CPU, it executes on the GPU
a procedure called by the renderer to apply colors and textures to an object
a set of instructions that can be executed either for each vertex or each pixel
a small program that applies a visual effect to a pixel or geometric shape
a small program that runs for every vertex, or every pixel that is rendered on the screen
a small program that runs on the VPU and describes how an image should be rendered
a small script that runs on the graphics hardware for every vertex or pixel that is rendered on the screen
a term for a program that implements a particular vertex or pixel rendering effect)
A Shader specifies how a rendered triangle is to be colored and lit. class, P03, P04
(text) A Quake-3:Arena "texture"-definition file.
In 3D graphics: A program that runs on the video card. Shaders can be run for every vertex or pixel drawn. Not necessarily related to shading only, can influence many aspects of the rendering process.
In rendering, the specification of properties and lighting for a surface.