A umbrella term used to describe several facets of creating User-centered Designs. User Experience often includes, Interaction Design, "Information Architecture"#ia and Visual Design
A general term for all aspects of what a user experiences when interacting with a website.
A set of material rendered by a user agent which may be perceived by a user and with which interaction may be possible.
The term "user experience" refers to a concept that places the end-user at the focal point of design and development efforts, as opposed to the system, its applications or its aesthetic value alone. It's based on the general concept of user-centered design.
The total experience provided to the Web visitor with each visit to a site, including web content, look and feel, navigation, and technology.
This is an umbrella term used to describe all the factors that contribute to a site user's overall perception of a system. Is it easy to use, attractive and appropriate? Does it meet user needs
How the user feels when visiting a particular website
In communications, refers to the subscriber or user perceptions about the overall quality and ease of using particular devices (e.g., mobile phones) or services (SMS, gaming, web browsing, priority access to data, etc.). See Q-Monitorr.
User Experience is the term used to describe an interaction between a product or service and the individual. We use the term ‘user’ to identify the individual in this interaction, and the term ‘experience’ to identify that individual’s encounter with the product or service in a particular instance, as well as the overall effect of an accumulation of these encounters.
Every aspect of the user's interaction with a product, service, or company that make up the user's perceptions of the whole. User experience design as a discipline is concerned with all the elements that together make up that interface, including layout, visual design, text, brand, sound, and interaction. UE works to coordinate these elements to allow for the best possible interaction by users.