A texture applied to a plane (usually used with particle systems).
A static sprite is a - possibly large - still image, describing panoramic background.
popupid: sprite](Engine) A flat image that has a 3D position and size, but no spacial orientation. When placed in maps, it has the effect of a 2D image that always faces the player. Sprites are commonly placed in maps using: env_sprite env_glow cycler cycler_sprite See Also: Generating Rain using Sprites. See Also: Generating Steam using Sprites. See Also: Particle systems using Sprites. See Also: Basic Sprite usage.
An arbitrary-shaped bitmap that may be moved without applications having to redraw the underlying screen. Typically used for pointer cursors and for animated figures in games.
a bitmap that is either a monster or an object
a collection of images that stores an animation of some game token
a collection of small bitmaps that are animated, eg bitmaps for a walking character
a graphical construct, a way of organizing the visual field of pixels into logical groupings
a graphical object represented by one image
a graphical object that can be static or animated
a graphical object that can move independently of a background or other objects
a graphical object which is displayed in front of , and independent of, whatever else is plotted in the BBC BASIC window
a hardware construct that employs custom DMA channels to fetch source images and integrated them with the main screen
a Layer subclass that can be rendered from one of several identically sized frames stored in an Image
a layer that is made from an image that contains several frames
a movable graphic in your game, such as the hero of the game (like Pacman, Miner Willy or Hungry Horace), the monsters (invaders, ghosts, flying pigs, Maria the housekeeper
a moving graphical object
a name for a surface image or texture animated as we described in the previous section
an animated or fixed object which moves or is static on screen
an arbitrarily shaped graphic that moves over the background without destroying it
an array of data that holds a rectangular picture
an image much like a picture you can move around the screen
an image that has a location associated with it
an image that takes on the shape of the object in it, instead of just being rectangular
an "independent" graphic element that although rectangular has transparent areas allowing the background to show through
an object having a graphical representation that have its own behavior
an object of any form that moves through the screen without altering it
an object of the javax
an object which moves around in the grid (currently the player,
an on-screen entity that moves around over a background bitmap without disturbing it
a picture with an irregular shape, possibly with transparent holes in it, that can be moved left, right, up, and down on the screen, and that has depth, which is called z-order
a rectangular image, but the parts of the image where you want the background to show through are made transparent
a rectangularly bounded graphic used in games
a rectangular set of pixels that make up an image or part of an image
a screen shot of a game or t
a series of two-dimensional images that are animated to achieve a particular effect
a set of SWF tags defining an animated object which can then be used as a simple object
a shape you can define and display in front of the text/graphics screen
a single graphic or encased animation which is made dynamic in a larger context such as a depicted scene, or in this case a text display
a small bitmap that is animated on the screen
a small bitmap that is used in a game
a small graphical image that you can draw over a static image to create an animation
a small graphic that can be moved across (animated) on the screen
a small image that has a location associated with it
a term in gaming parlance that refers to any visual element, usually an animated image, that can be moved around the screen independently of the other elements
a textured rectangle, defined as a rectangle with coordinates on a texture page
A two dimensional image. Rarely prominently featured outside of niche titles after the invention of the polygon, because most people seem to like having their eyes desecrated by boxy characters and slipshod environments.
An image that can be move independently on a screen without affecting the background.
Sprites are graphics (pictures) that can be moved around the screen. They are frequently used in games (spaceships, bullets and characters are all usually sprites) because they can be moved around quickly and easily and can be any shape or size. TNT Basic has in-built support for sprites and allows you to do special effects with them too. Sprite Commands Sprites Tutorial
An animated image, a sprite is defined once and is then animated by commands that change its position or appearance.
Animated images that form objects or characters in 2D games. These were used in most video games until the PlayStation popularized 3-D, polygon graphics.
A small graphic drawn independently of the rest of the screen.
A small graphic that can be moved independently around the screen, producing animated effects.
A graphics object that moves freely between screens.
A bitmap of an arbitrary shape that can be moved across complex backgrounds without flicker or damage to the background image.
A small graphic image on the computer screen that can be moved around independently with a mouse or with keyboard commands. Examples are the ordinary cursor in its many forms, and the characters in video games. More Info
A programmable, movable, high-resolution graphic image. Also called a Movable Object Block (MOB).
A small-animated image in GIF format.
Several 2D graphics images of one object or character for each of it's possible positions and states. The game engine displays the correct image based on the object's or character’s position.
1) A cast member that has been placed in the Score, and consequently can be seen on the Stage. 2) Any graphically manipulable or programmable object that has been placed in the Score.
A two dimensional image, often with transparent areas, that is drawn to the screen to represent some in-game object.
In dynamics, a render type that displays a texture image or image sequence at each particle. At any given particle, the texture image or image sequence displayed can be identical to or different from those at other particles. Depending on the type of texture image used, sprites can be used to create effects such as smoke, clouds, fog, or stars. A sprite appears as a small rectangle until a texture image is mapped to it. The image faces the camera directly regardless of the camera's position or orientation.
In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional or animation that is integrated into a larger scene.