A controlled, four-wheel slide through a turn, to get a car line up for a straightaway with a minimum of steering.
To cause a vehicle to exceed its tires' limits of adhesion, exhibiting a lateral slip, resulting in an oversteered condition.
Partial loss of traction resulting in the car sliding slightly wide of where you point it. This can be the fastest way through a corner, provided that you maintain mostly forward momentum and only deviate from the direction your tires are pointed by about 6-12%. Slicks can maintain speed at a higher slip angle than street tires. Rule of thumb: if you are going more sideways than forward, or losing speed, you are drifting too much. If you aren't drifting at all, you are going too slow.
a sideways slide, nothing more nothing less
The number of boards that you vary from straight in your approach to the foul line. For example, if you place the inside edge of your slide foot on board 15 on the approach, but your inside edge slides on the 12 board at the foul line, you have a three board inward drift.
The bike slipping sideways while going forward, usually as a result of taking a corner too hard.
A controlled four-wheel slide through a turn intended to get a car positioned for a straightaway.
A controlled slide through a turn involving all four wheels.
A stylized technique where the driver accelerates down a straight, then intentionally slides the car sideways down a corner. A popular sport in Japan, drifting relies on a controlled loss of traction and uses oversteering, where the rear of the car spins in a wider arc than the front.