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Keywords:
Backgammon,
Checker,
Dice,
Blot,
Opponent
When a player has the last move in the game, he or she has "The Move." This plays an important part in many endings, especially those involving equal checkers. For more information, see my page on The Move.
a ko capture if and only if All neighbors are opponent stones
The progress or traffic of the checkers on the Backgammon board. There are three legal ways to move your checkers: Advancing them according to the roll of the dice; entering a checker from the bar; and bearing off a checker.
Any move of the checkers is call a move. There are only 3 types of move in the backgammon game – moving the checkers according to the dice numbers, moving the checkers from the bar to the opponent's home board and bearing off the checkers.
The change in position of a checker according to the rolled dice as per the rules of backgammon. There are three legal moves: 1)enter a checker from the bar 2)displace a checker to an open point, a point with any number of one's checkers, or a point with an opponent's blot 3)bear a checker off
The advancement of a player's man according to the value showing on one of the dice he rolls. There are three types of legal moves. A player may: Enter a man from the bar. (When a player has a man on the bar, this is his only legal move). Move a man the number of pips indicated on the die to a lower open point, possibly hitting an opposing blot. Bear off a man, if all of the player's men are in his home board.
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