anything defined as an object within an object-oriented programming language.
Anything which exists and which has attributes; distinguished from attributes, processes, and relations.
Anything that can respond to commands. The characteristics of an object are defined by its properties. Objects can contain other objects (elements) and be contained by another object (container).
A defined Windows control, such as a window, dialog box, check box, label, grid, radio button, or command button. Applications may also contain custom objects that conform to Windows object programming standards.
The basic building block in Smalltalk development. An object is anything that exhibits behavior. All code and data in Smalltalk must be part of an object.
Anything in a scene for example, primitive geometry, cameras, lights, etc.
An input/output defined in the activity screen within Process Charter. Objects that are affected by work that is being performed. This is in contrast to a resource.
A software structure which represents an identifiable item that has a well-defined role in a problem domain.
A generic prototype defined in terms of behavior and/or attributes.
Anything shown on the left column of the Object Manager (and some others such as Particles.)
A computational grouping of operations and data into a modular unit. An object is defined by the interface it presents to others, its behavior when operations on its interface are invoked, and its state.