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anything defined as an object within an object-oriented programming language.
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Anything which exists and which has attributes; distinguished from attributes, processes, and relations.
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Anything that can respond to commands. The characteristics of an object are defined by its properties. Objects can contain other objects (elements) and be contained by another object (container).
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A defined Windows control, such as a window, dialog box, check box, label, grid, radio button, or command button. Applications may also contain custom objects that conform to Windows object programming standards.
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The basic building block in Smalltalk development. An object is anything that exhibits behavior. All code and data in Smalltalk must be part of an object.
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Anything in a scene for example, primitive geometry, cameras, lights, etc.
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An input/output defined in the activity screen within Process Charter. Objects that are affected by work that is being performed. This is in contrast to a resource.
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A software structure which represents an identifiable item that has a well-defined role in a problem domain.
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A generic prototype defined in terms of behavior and/or attributes.
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Anything shown on the left column of the Object Manager (and some others such as Particles.)
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A computational grouping of operations and data into a modular unit. An object is defined by the interface it presents to others, its behavior when operations on its interface are invoked, and its state.
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