A knight-errant; a distinguished champion; as, the paladins of Charlemagne.
One of Charlemagne's twelve peers, and by a similar description King Arthur's knights of the Round Table. The word has been extended to be applied to any medieval champion or knight of distinctive virtue.
someone who fights for a cause
a champion of a cause
a good hero to have, as he can destroy the Necromancers from afar (Holy Light), and, at high levels, reincarnate his troops so they are not "skeletonized"
a healer, with close to warrior hp/armo, that can also invuln himself and instant heal himself to full
a holy warrior, a champion of their deity, dedicated to combating evil in all its forms
a holy warrior, a crusader for the cause of good
a holy warrior, fighting for good in all aspects of life
a Holy Warrior, touched and graced by the gods themselves
a holy warrior who has been called into service by the Light itself, his ability to call a mount is a gift given to him by a god
a hybrid because it can tank in lieu of a Warrior, and heal in lieu of a Priest
a knight, by the way
a martial champion sworn to the service of a patron Arkati, serving both as the fighting arm to slay those who would oppose the patron deity and as the defender of the deity's faithful servants
a melee class that has the ability to cast healing and beneficial spells on his allies and himself
a mix of a Barbarian and a Cleric, they heal and also do a lot of fighting
a paragon of chivalry
a warrior bold and pure,a paragon of virtue
a warrior bold and pure, the exemplar of everything good and true
a warrior-mage who has specialized his or her magical talents into Shamanic magic and who wishes to follow the way of Erosis
a warrior of light one that will protect the weak and innocent and smite the unholy
a white magic
The personal bodyguard of an adept. Extremely dangerous spirit-vested warrior.
EQ Paladins http://paladins.gq.nu/ The traditional Knights in Shining Armour
One of the eleven character classes. Paladins are champions of justice and destroyers of evil. Divine power protects them, warding off harm, defending against disease, healing wounds, and guarding against fear. When desired, paladins can direct this divine power to heal others and to destroy evil. In addition, each paladin eventually gains the service of a mighty mount, who is intelligent and magically protected. Paladins must be lawful good, and they lose their divine powers if they deviate from that alignment. Additionally, paladins swear to follow a code of conduct that is in line with lawfulness and goodness. However, they need not devote themselves to single deities. The standard abbreviation for paladin is Pal.
In the Dungeons & Dragons role-playing game, paladin is one of the base character classes. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. Paladins are almost always of the Lawful Good alignment.
Paladin is an independently published role-playing game by Clinton R. Nixon, published by Anwilwerks. It's a Universal system designed to allow the playing of members of mystic Holy Warrior sects, such as wuxia Samurai, Jedi, or other mystically- (or otherwise-) endowed heroes.