The act of reverberating; especially, the act of reflecting light or heat, or reëchoing sound; as, the reverberation of rays from a mirror; the reverberation of rays from a mirror; the reverberation of voices; the reverberation of heat or flame in a furnace.
1. The sound that's reflecting off surfaces in a room after the source has stopped producing that sound wave. Reverberation is usually considered to be a smooth decay in level of sound until it's not perceptible. 2. An electronic effect designed to imitate the effect of natural reverberation. see echo; RT60
When a sound is produced in a room, and then stops, the ear does not normally perceive a sudden silence. There may be a gradual decline in sound, or there might be one or more echoes, all caused by reflections of sound from the inner surfaces of the room. When sound gradually decays, the effect is called 'reverberation and the length of time it takes a loud sound to die away completely is called the 'reverberation time.' Reverberation times of 1 second or more are necessary in churches. Echoes, that is, quiet periods followed by recurrences of the former sound, destroy speech intelligibility; they can be avoided by proper room design.
The bouncing of sound around a room until it is completely absorbed.
a echo following so closely to the original sound that the original sound appears to be just prolonged.
A diminishing series of echoes spaced sufficiently closely in time that they merge into a smooth decay.
Reverberation is the persistence of sound in an enclosed space after the original excitation sound has ceased. It consists of a series of very closely spaced reflections, or echoes, whose strength decreases over time due to boundary absorption and air losses. Return to
To be reflected many times. Simulation of the sound reflection pattern within an enclosed space. For example, a concert hall.
The buildup of sound within an architectural space, such as a room, as a result of repeated sound reflections at the surfaces of the room. The level of the reverberant sound within a room is dependent on both the volume of the room and the amount of sound absorption installed within the room, such that small hard surfaced rooms are "louder" than large well-treated rooms.
The bouncing of a sound off walls or other objects.
Repetition of a sound as it reflects from surfaces, scatters, and returns as a blurred continuous tone like you hear when singing in the bath or in a large tank. Reverberation is caused by the persistence of sound after the original sound ceases. The continued multiple reflections often surface as echoes that gradually decrease in intensity with time.
The tailing off of sound in an enclosed area after multiple reflections from the boundaries.
The part of reflected sound, also known as late reflections, that follows the early reflections and consists of a succession of echoes that is attenuated exponentially. See reverberation diffusion.
the persistence of a sound after its source has stopped
the decaying residual signal that remains after a sound occurs, created by multiple reflections as the original sound wave bounces off walls, furniture and other barriers within a room or other acoustical environment. Modern reverb effects processors use digital signal processing (DSP) techniques to simulate acoustical spaces. Analog methods of simulating reverberation include spring reverbs (commonly used in guitar amps), plate reverbs (which use a mechanical transducer to vibrate a large metal plate) and reverb chambers (where signals from a speaker sounding in a room are picked up by one or more microphones).
The echoes in a room that one hears after the original sound stops. The classic example is organ music in a cathedral. The usual measure of reverberation time, denoted RT60, is equal to the time it takes the sound to decay 60 dB after the sound source stops, in seconds.
Repetition of a sound by reflection of sound waves from a surface.
Persistence of reflected sound in a room after its source has stopped emitting sound.
a reverb unit mimics the natural effect of overlapping sound reflections caused by sound bouncing around an interior space such as a room. Spring reverb is the traditional effect built into many amplifiers, but digital reverb (offering fine control of all the parameters) is now more common.
In a room, it is the sound that has been reflected many times from many objects and surfaces. In large rooms and concert halls the reverberation can last long enough to be heard as a gradual decaying of sound after the source has stopped radiating. So called 'live' rooms have a lot of reverberation. 'Dead' rooms have little.
The amount of echo in a room.
sound waves that continue to bounce around a space after the sound source has ended.
The reflection of a sound a sufficient number of times that it becomes non-directional and persists for some time after the source has stopped. The amount of reverberation depends on the relative amount of sound reflection and absorption in the room.
Sound after it is ended at the source will continue to reflect off surfaces until the sound wave loses energy by absorption to eventually die out
The persistence of a sound after the source stops emitting it, caused by many discrete echoes arriving at the ear so closely spaced in time that the ear cannot separate them.
The reflections of sound within a closed space.
The ensemble of sound reflections within a closed space.
The multiple reflections of sound waves.
The persistence of a sound in a space due to many reflections of that sound from the surfaces in the space after the sound source has been stopped. Reverberation can be compared to a multitude of indistinguishable echoes.
Sound re echoed from walls or ceilings. Either desired or undesired as an effect.
The multiple sound reflections that result when sound is produced in an enclosed space. See also Ambience; Early reflections; Late reflections
The interference noted when an individual hears sounds "bounce" around the inside of a room.
The persistence of sound due to the repeated reflections from walls, ceiling, floor, furniture, and occupants in a room. Close Glossary Window
The simulation of natural reverberation (such as the echoing caused by sound reflection), in order to add a sense of spaciousness and ambience to a sound.
The time taken for sound to decay 60 dB to 1/1,000,000 of its original sound level after the sound source has stopped. Sound after it has ended will continue to reflect off surfaces until the wave loses enough energy by absorption to eventually die out. Reverberation time is the basic acoustical property of a room which depends only on its dimensions and the absorptive properties of its surfaces and contents. Reverberation has an important impact on speech intelligibility.
The persistence of sound in an enclosed space, as a result of multiple reflections after the sound source has stopped. The decaying residual signal that remains after a sound occurs, created by multiple reflections as the original sound wave bounces off walls, furniture, and other non-absorbing barriers within a room or other acoustical environment. A room with very little reverberation is called a "dead" room, which is the opposite of a "live" acoustic space which is very reflective.
The persistent echoing of sound within an enclosure after the original source of the sound has stopped, due to repeated reflection between the enclosing surfaces
The sound characteristic of a room; a 'live' room has a lot of reverb, usually from highly reflective surfaces; a idead'room has less. Reverb devices are used to simulate ambience.
Sound waves that continue to bounce off surfaces after the source ends, until the sound waves lose energy and eventually die out.
Reverberation is the persistence of sound in an enclosed space resulting from multiple reflections from space surfaces.
Acoustic ambience created by multiple reflections in a confined space.
The acoustic effect caused by sound waves bouncing between surfaces and the time it takes those reflections to die away.
Sounds that have been reflected many times and come at the listener from many directions. Rooms with excess reverberation may be called boomy or lively (such as gymnasiums), while rooms with little reverberation -- like recording studios -- are "dead."
"Reverberation" is the sixth album by Echo & the Bunnymen. It was released in 1990 and it was the first and only album from Echo & the Bunnymen with Irish vocalist Noel Burke instead of Ian McCulloch. The album was produced by Geoff Emerick, who had previously worked as an engineer with The Beatles.