To leap; to jump.
To move suddenly, as with a spring or leap, from surprise, pain, or other sudden feeling or emotion, or by a voluntary act.
To set out; to commence a course, as a race or journey; to begin; as, to start in business.
To cause to move suddenly; to disturb suddenly; to startle; to alarm; to rouse; to cause to flee or fly; as, the hounds started a fox.
To move suddenly from its place or position; to displace or loosen; to dislocate; as, to start a bone; the storm started the bolts in the vessel.
To pour out; to empty; to tap and begin drawing from; as, to start a water cask.
The act of starting; a sudden spring, leap, or motion, caused by surprise, fear, pain, or the like; any sudden motion, or beginning of motion.
A convulsive motion, twitch, or spasm; a spasmodic effort.
The beginning, as of a journey or a course of action; first motion from a place; act of setting out; the outset; -- opposed to finish.
The beginning of a race.
A point or area one begins at when solving a Maze. Mazes can have more than one start point, but usually don't.
the beginning of anything; "it was off to a good start"
the time at which something is supposed to begin; "they got an early start"; "she knew from the get-go that he was the man for her"
a turn to be a starter (in a game at the beginning); "he got his start because one of the regular pitchers was in the hospital"; "his starting meant that the coach thought he was one of their best linemen"
the act of starting something; "he was responsible for the beginning of negotiations"
a line indicating the location of the start of a race or a game
a signal to begin (as in a race); "the starting signal was a green light"; "the runners awaited the start"
advantage gained by an early start as in a race; "with an hour's start he will be hard to catch"
set in motion, cause to start; "The U.S. started a war in the Middle East"; "The Iraqis began hostilities"; "begin a new chapter in your life"
have a beginning, in a temporal, spatial, or evaluative sense; "The DMZ begins right over the hill"; "The second movement begins after the Allegro"; "Prices for these homes start at $250,000"
get off the ground; "Who started this company?"; "We embarked on an exciting enterprise"; "I start my day with a good breakfast"; "We began the new semester"; "The afternoon session begins at 4 PM"; "The blood shed started when the partisans launched a surprise attack"
move or jump suddenly, as if in surprise or alarm; "She startled when I walked into the room"
get going or set in motion; "We simply could not start the engine"; "start up the computer"
begin or set in motion; "I start at eight in the morning"; "Ready, set, go!"
begin work or acting in a certain capacity, office or job; "Take up a position"; "start a new job"
have a beginning characterized in some specified way; "The novel begins with a murder"; "My property begins with the three maple trees"; "Her day begins with a work-out"; "The semester begins with a convocation ceremony"
begin an event that is implied and limited by the nature or inherent function of the direct object; "begin a cigar"; "She started the soup while it was still hot"; "We started physics in 10th grade"
Begin at the specified time plus your car number in minutes. If no time is specified, begin at the out-time given at the previous control.
Activate a Player Started Player's time-base time and media time are mapped and its clock is running, though the Player might be waiting for a particular time to begin presenting its media data.
the location of the start of the race. Teams will typically be bused to the start line.
The start of the race. Crews should be at their starting stations two minutes before the scheduled race time. Judges or starters supervise the alignment and, when all crews are level, raise a white flag. Often, the starter then raises a white flag and calls the name of each crew. If a crew is not ready, the cox and/or person in the bow should raise a hand. When all crews have been polled, the Starter raises a red flag, says various things such as “Attention” and then “Row,” or a countdown, and/or “Are you ready? Go!” The starter then drops the red flag. Crews may move as soon as the flag begins to drop. If equipment breaks in the first 100 meters, the crew may stop rowing and signal the umpire, who stops the race and requires a new start. There are penalties for being late to the start, for false starts, or for violating traffic rules.