1. Reverberation 2. An effect produceced by a processor which simulates natural reverberation. Such processors are called "effects units" or "reverb units". see reverberation
An spacial effect applied to sound that mimics the acoustic of different rooms from small closets to large cathedrals and arenas.
The persistence of an acoustic signal after the original signal has ceased.
Acoustic ambience created by multiple sound wave reflections. A diffuse, continuously smooth decay of sound = gradual echo.
Short for reverberation, which is essentially "echo". When you hear an instrument being played you can also hear the echo of the instrument as the sound is reflected off walls and surfaces. Adding reverb to a recorded musical instrument gives the effect of space.
The abbreviation for reverberation. 1) The gradual decay of original and reflected sound waves that occur naturally as a result of room acoustics. 2) An echo effect used to recreate the natural effects of room reverberation.
An effect which a signal processor (qv) can add to a sound: the reverberation of a sound which varies according to the size of the room.
The prolongation of sound at a given point after direct sound from the source has ceased, due to such causes as reflection from physical boundaries. (Electro-mechanical) An electro-mechanical device usually employing springs which randomly reflect as great an amount of sound as possible, therefore simulating natural reverberation. (Digital Reverb) An electronic reverberation effects processor that uses digital electronics to introduce the multiple delay paths.
The sum of all sound reflections in a given environment.
Abbreviation for reverberation, a complex blend of multiple interacting reflections within an enclosed space which combines with the direct sound from a source and defines the character of the sound in a room or hall. It is also used for a signal processor which can generate an approximation of natural reverb. (Caution: do not confuse with 'Echo' - a different effect altogether.)
An effect some amplifiers will use that makes the amp sound as if you were in a different sized room, like a concert hall or a stadium.
An effect in which the ambience of a physical space is simulated -- a signal is copied many times, and the copies are heard one after another at decreasing levels, so closely together that they are not perceived as individual events.
Acoustic ambience caused by multiple reflections in a confined space.
The synthetic creation of ambience, or reverberation (echoes spaced so closely together that they are no longer discernible as individual events), most commonly by means of sending a signal through an electronic delay device. In most amps, a module containing metal springs provides the delay.
Shortened form of reverberation. A repeated echo. Reverb can occur naturally, as in a large room, or it can be produced artificially through electronic processing. Rhythm Section The section of the band most responsible for the rhythmic aspect of the music. Usually contains drum set, percussion, bass, piano and guitar, but not necessarily all of the above.
Short for "reverberation." A type of signal processing that adds spaciousness and ambience to a sound. (See "Digital Signal Processing" and "Effect")
A series of diminishing echolike effects that simulates the sound of playing in a large room.
1) A shortening of the term Reverberation (the persistence of a sound after the source stops emitting it). 2) Effect which may be added to sound effects during recording or to a voice during performance. Sustains the sound longer than normal, as if the sound was reverberating around a large building (e.g. cathedral). Persistence of sound after the source has ceased. 3) Adding the acoustics of a concert hall. 4) A most basic and necessary effect. Think of it like this. If you stand in a big empty warehouse and shout, "Hey!", you will hear a sort of "reverberation" surround you. It's sort of like an echo, but not exactly. Think of it as audio afterglow.
the reflection of a sound a sufficient number of times that it becomes non-directional and persists for some time after the source has stopped. The amount of reverberation depends on the relative amount of sound reflection and absorption in the room.
Effect applied to any digital piano voice. It mimics the sound of the piano in a echoic space, such as a concert hall.
A type of effect. Digital reverberation units are used to simulate the natural reverberation of a room or space.
Reverberation. An effects process which lengthens and deepens a sound, making it sound as if it were inside a larger space.
An effect that simulates natural reverberations (sound reflections) that occur in different rooms and environments to create an ambience or sense of spaciousness.
The sound characteristic of a room; a 'live' room has a lot of reverb, usually from highly reflective surfaces; a idead'room has less. Reverb devices are used to simulate ambience.
A type of digital signal processing that produces a continuous wash of echoing sound, simulating an acoustic space such as a concert hall. Reverberation contains the some frequency components as the sound being processed, but no discrete echoes. See echo, DSP.
a series of multiple sound reflections that extend the impact of the original sound. In nature, this is caused by a sound that originates within a space enclosed by hard surfaces. Also refers to the electronic equipment developed to replicate this acoustic phenomenon