In the C++ language, commonly referred to as an identifier. However, syntactically, a name can be an identifier, an operator function name, a conversion function name, a destructor name, or a qualified name.
an instantiation of an identifier.
a label by definition
a label defined in the CON code
a label for each data entry to help applications and administrators identify all data maintained by dced
a label for hostdata items, srvrconf and srvrexec servers, and keytab tables
a label of sorts
a label, so we can tell the difference between one spark and another
a label that is used to identify a subject
a possibly qualified identifier
a standard D identifier
a tag to be identified by so something easy to say certainly helps in this busy world
a word or more that people use to identify others
An expression that identifies something to which, typically, properties are attributed. Names do not have to be proper names; for example, the expression ‘my teacher' in "My teacher is no slave to fashion" can serve as a name for our purposes. We are using the letters A through E as variables for names when describing logical form.
Word or phrase that identifies a scene or any of its elements (model, surface, backdrop, light, warp, or animation path) in the Scene Contents or Catalog window, and in the status bar when the element is selected.
A slash-separated list of components that uniquely identifies an element of an HDF5 file. A name begins that begins with a slash is an absolute name which is accessed beginning with the root group of the file; all other names are relative names and the associated objects are accessed beginning with the current or specified group.
A set of identifying attributes purported to describe an entity of a certain type.
The identifier of your computer on the network.
A people-friendly identifier for identifying an object or a reference to an object.
A name is a string that is defined within a namespace and is used to identify a model element.