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A method of creating shapes based on the mathematical methods for defining curves pioneered by Pierre Bezier, noted French engineer, scientist, and academic teacher. The Bezier curve is defined by four points: two end points and two curve handles. Control the shape of the curve by manipulating the curve handles.
A curve, used for defining character shapes in outline fonts, defined by three outline points: two on-curve points that serve as endpoints and one off-curve point that determines the degree of curvature.
(n.) In computer graphics, a curve that is created from endpoints and two or more control points which serve as positions for the shape of the curve. Often used in mechanical computer-aided design mechanical computer-aided design (MCAD) applications.
In object-orientated programmes, a curve, the shape of which is defined by anchor points set along its arc.
A curve modeled using a parametric polynomial technique. Bezier curves can be defined by many vertices. Each vertex is controlled by two other points that control the endpoint tangent vectors. Bezier curves were developed by P. Bezier for computer modeling in automobile design. They are a special case of B-splines.
Originally used for car body design, Pierre Bezier first described this curve in France in the 1960s. A Bezier curve is formed from two end points and two or more control points along the curve.
Mathematical equations commonly used to describe the shapes of characters in electronic typography. The Bezier curve was named for Pierre Bezier, a French computer scientist who developed the mathematical representation used to describe that curve.
(n) A special case of the B-spline curve. Unlike a standard B-spline curve, the Bezier does not provide for local control, meaning that changing one control point affects the entire curve.
A curve used in illustration programs that provides control handles for manipulating the shape of an arc.
a mathematical function capable of generating curves suitable for outlining graphic forms or characters of any typeface, style or size.
A curve whose shape is defined by a mathematical formula. Adobe Illustrator, Macromedia Freehand, and CorelDraw are programs that use bezier curves to define shapes. See also Vector, below.
a curve controlled by two control points along its access
a curve where the node is attached directly to a path while a B-Spline curve is described by a node that is not attached
a line drawn between two points that is bent according to two control points
a mathematically defined curve used in two-dimensional graphic applications
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a mathetically-defined curve
A curve used in various software programs that provides control handles for manipulating the shape of the arc; named after cathedral shapes in Bezier, France.
Named after Pierre Bézier, a mathematically defined line of shape that uses two handles and two curve handles for each of it's segments.
In computer graphics, a line segment where the angle deflection is mathematically estimated. Bezier segments usually feature movable control points (which see) that allow nearly unlimited alteration of the segment to a variety of angles.
A line segment that can be interactively altered by moving not only the nodes that define the line, but also by moving control points that modify the angle at which the line approaches each node.
A type of curve defined by mathematical formulas. Arched line segments created by mathematical averaging; typically used in computerized design software and vector based images.
A mathematically created curved line in graphics programmes and in QuarkXpress 4x. A curved line has a minimum of three anchor points, one at each end and the one defining the curvature. The curvature can be altered and adjusted by the use of handles. File size in Vector format is very small.
graphics:(pronounced "BEZ ee yay") A curve described by mathematical equations. The computer presents these curves as being composed of anchor points (where the curve starts, stops or changes direction) and control points, which you use to alter the deflection of the curve. PostScript objects and some scalable fonts are based upon Bézier curves.