A hand made using both of the last two cards dealt.
Used to describe the turn and river cards when they were exactly what you needed to win, or what your opponent needed to beat you.
A hand made with the last two cards dealt.
adj. Using the final two cards (turn, river) to complete a hand. He flopped a pair of aces, then made a runner-runner full house. Similar: backdoor draw.
Catching two cards in a row that you need for a hand is called catching (or needing) runner-runner. An example of this is having three cards to a flush on the flop - you need to hit runner-runner cards of the same suit in order to make your flush.
Consecutive cards on the turn and the river that are generally the only outs that could make a hand.
hand made on the last two cards.
two cards in a row, usually describing the turn and the river. Used when a losing hand draws out on a better hand against very bad odds. For example, Ad-2d on a board of 3d-Ks-Qh-Td-6d has hit runner-runner diamonds to fill the nut flush.
Improving your hand by hitting on both the turn card and the river card and thus winning the pot.
any two cards dealt in succession that make a (usually improbable) larger hand than the one being drawn to. Example: a player holding the 4â™¥ 5 â™ , looking at the flop of 3â™£ 6â™¥ 10â™¥ might be hoping to see a 2 or a 7 to make a straight. He would, however, make runner-runner flush if the turn and river came J
Completing a hand on the last two cards dealt, usually the turn and river.
Usually seen in community board poker games, to hit runner-runner is to make your hand on the last two cards dealt.
A hand that is made by drawing two required cards one after another. In holdâ€™em, if Paul has A-K and the flop is T-7-2 then he will get a runner-runner straight if the turn is a Q and the river is a J.
Catching back to back cards that help your hand. For instance, holding three to a flush and catching 2 straight cards to make your hand.
In flop games, this refers to a hand that requires, or hits both the turn and river to help their hand.
A draw that needs both the turn and river card to improve.