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A graphical image which adds complexity and appearance. Most newer video cards are able to support textures up to 2048*2048.
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Textures are 2D skins that are wrapped around a 3D frame too allow, for example, a polygon head to have facial expressions portrayed upon it.
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An image file that can be assigned to geometry in the world. Materials are also sometimes referred to as Textures. For more information on Textures, see the UnrealTexturing document.
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a bitmap that is applied to a polygon or polygons within an RWX model
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an image applied on a Geometry
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an image put on a polygon or sprite
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an image that gives Celestia information about the appearance of an object
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an image that I load using DevIL
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a one- or two-dimensional image and a set of parameters that determine how samples are derived from the image
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a pattern or image that is used as input or as a basis to augment the material's shading model
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a processed image that can be used by the renderer
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A bitmap pattern added to a model; image file made up of pixels. AW uses JPEG format
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A Texture is a set of mip-mapped images used for the diffuse or specular map of a Shader. class, P03, P04
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Rectangular tabulation (Index/tabulation/….) of colour data and or of transparent formatting of an image.
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Not every object is shiny plastic, but modeling in the details is tedious and expensive of computer time. With texture mapping, you can easily create woodgrain, scratches, rust, et cetera. Aladdin 4D can use both calculated textures ("procedurals") and bitmapped textures. Textures can also alter an object's transparency, how much light it generates, how reflective it is, et cetera.
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(n.) In computer graphics, a 1-D or 2-D image that is used to modify the color of fragments which are produced by rasterization.
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An image file (such as a bitmap or a GIF) used to add complex patterns onto objects' surfaces in a 3D scene.
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A picture rendered over polygons to create one section of the 3D world.
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name of texture to tile onto the image background
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A (2 dimensional) bitmap pasted onto objects or polygons, to add realism.
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A rectangular graphics image, that is put on a face. Some games uses their own graphics formats, like .WAL or .WAD, others uses the more paint-program friendly .TGA or .PCX formats. Typically the X and Y sizes of the texture-image, must be in power of 16. See also Wally.
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a color picture (256 color, even numbered dimensions) that is rendered on a wpoly face. A stretched texture on a large brush face makes a large wpoly which takes the same amount of engine to render as a small wpoly brush face with small texture. Some textures are special- SKY, HINT, CLIP but also !water, {transparent, +#animated, -#random, scroll and other textures. A texture perpendicular to a face plane makes an error in CSG compile. It can be fixed with the texture adjustment tool. Any paint program can used to make a texture, but only Wally can turn textures into WADs to be used in a map.
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a texture is a 2d graphic file that contains a tile-able tesselated image of a "texture" such as rock or lava. quake II .bsp s do not contain textures
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