A peripheral device used with personal computers to translate physical movement in two axis into electrical signals used by the computer.
A manual device with a moveable control lever that can be tilted in various directions to control computer, wheelchair or other target system.
Multidirectional control lever to balance stereo sound levels. It also applies to a multidirectional control steering lever.
often used to position wipe patterns in switchers or video in digital effects equipment, joysticks are a control mechanism capable of moving in a 360 degree arc pattern.
A feature on certain remote controls, the joystick is a single pointer which replicates five functions for menu control: up, down, left, right and enter. See also: hard buttons.
PTZ controllers utilize this stick as a control device for pan and tilt movement of a PTZ security camera's pan and tilt head.
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A flexible shaft-mounted control which can move in four planes (up, down, left and right) for use in performing multiple control operations.
A peripheral device that moves creatures and objects in games.
An alternative pointing device to a keyboard; joysticks are used primarily for games and computer-aided designs.
Used in a PTZ controller to enable movement of the pan tilt heads
a lever used by a pilot to control the ailerons and elevators of an airplane
a manual control consisting of a vertical handle that can move freely in two directions; used as an input device to computers or to devices controlled by computers
a box with a stick coming out of its top
a computer peripheral that consists of a handheld
a control operated so that the centre of stick travel is zero speed
a device shape d like a stick that people use to interact with video games
a device that serves about the same purpose as a mouse
a device with a stick upon which the user may exert some force
a hand-grip device used to position a cursor
an imperative, and support for force-feedback controllers has been implemented
a physical device typically used to control objects on a computer screen
a pointing device composed of a lever that moves in multiple directions to navigate a cursor or other graphical object on a computer screen
a pointing device often used for playing games
a type of GameController used for inputting directional commands
Joystick is a term used for the handhold tool used in many computer-based video games. The joystick is designed after the steering stick of military airplanes, allowing movement in all four directions as well as rotational movement. In addition, buttons with certain functions can be located at several positions on the joystick.
A device equipped with a single control lever that tilts in different directions to allow individuals with limited dexterity to input information into a computer.
A lever, usually with a ball on the end. You use your hand to point the lever in the direction you want to go. Some games allow you to only move left and right whereas some games allow you to move in 8 directions. See also Arcade Parts for Sale
A device that lets you control movement in games, etc.
An input device that consists of a rod or lever which a person pushes in the direction of intended movement, as in controlling a cursor/pointer or wheelchair.
An input device that resembles a car's gear shift and is often used for gaming.
Phallic version of the controller. Sits atop our lovely site, making porn filtering programs and nosy mothers blink once, twice, thrice.
A device that lets you control the movement of a cursor by tilting an upright rod. To use a joystick, you'll need to fit a joystick controller card inside your PC. The first PCs had joystick ports fitted, but now it's common for the soundcard to provide the joystick ports. The port itself looks like a serial port connector with nine pins in a D-shaped surround
input device consisting of a short lever gripped with one hand that can be moved from side to side or towards and away from the user
Joysticks are typically used as interfaces that allow you to interact with games more effectively than with a keyboard (flying, moving, aiming, etc.).
A stick like input device that allows fingertip control of the cursor or figures on the screen.
A popular input device for computer games and some technical training applications which employs a short rotating shaft, grasped in the user's fist, to direct the movement of the cursor on the screen.
An analog or digital controller that consists of a base unit, stick and button(s).
Interactive control lever associated with some computers.
Graphic interface device, combining a handle (usually dedicated to navigation) and some buttons (trigger actions). Some joysticks have force or haptic feedback.
A device used to control movement of an pointer icon (cursor) across an image. Each physical location of the "stick" corresponds to a location on the screen.
A hand-operated control which can be moved in any of four directions (sometimes even vertically) to control various computer operations.
A joystick is a gaming device used to control some interactive games.
An input device first found on arcade game machines, then home game systems, and finally on computers. It consists of any stick-like object attached to...
A lever-like gadget that you can use instead of a mouse to play computer games.
A colloquial term for Control Column, the primary flying control of an aeroplane or glider which is linked to the ailerons and elevators. It controls the aeroplane in the rolling and pitching planes.
An older style of controller used to play video games.
A device consisting of a lever that allows a pointer to move up, right, left, or down and serves as an alternative to a mouse. It usually includes buttons to enable mouse clicks.
A joystick is usually used as a relative pointing device, moving an object on the screen when the stem is moved and stopping the movement when the stem is released. Mainly used for computer games.
A device connected to a computer to control actions on screen, e.g. in computer games. Can have a similar function to a mouse.
A controller for modulating sounds, mostly used on synthesizers in place of pitch and modulation wheels; but can also be used as a pan-pot for multiphonic sound systems.
Stick-type game control that controls movement. There are many types including 2-way, 4-way, 8-way, 49-way, rotary, hall effect, optical and pistol-grip. Contacts may be leaf switches or microswitches (except on optical and hall-effect where movement is not translated mechanically).
In the Linde context this is an electronic multifunction control lever to control the lifting, lowering and mast tilting functions on a lift truck.
An easy to use dintwise control for adjusting many of the settings on photos - it allows you to increase or decrease in both the x (across) and y (up and down) directions, in tiny steps, big steps or continuously.
A performance control mechanism that enables the player to bend a note (X-plane) and introduce modulation (Y-plane) simultaneously.
A stick to which steering and throttle cables are often attached. In a hovercraft, the joystick's left-to-right movement moves the rudder, thus steering the craft.
hardware input device used to operate games.
A joystick is a two-dimensional potentiometer, an electromechanical input device with a vertical lever, pivoted so that it may be manipulated within 360 degrees. When connected to a computer, it can provide positional information for the movement of the cursor on a video display screen. The application program that is designed to receive input from a joystick, responds by moving a cursor or an image on the screen in the same direction as the movement of the joystick lever. Joysticks are connected to a computer with a cable and are primarily used to play video games.
a computer input device vaguely similar to a mouse, but with a far greater level of functioning, designed primarily for playing games. A joystick is a lever allowing a user the ability to point at images on a monitor, and in many applications, press a button on the top of the lever, firing a computer generated missile of some kind, thus destroying an on-screen target. Outside of the realm of gaming, the joystick can be a useful tool of function for people with disabilities.
A popular multidirectional pointing device, used extensively in many computer games, as well as in certain professional applications such as computer-aided design (CAD). ... more
Any of a large variety of devices used to control arcade machines. The joystick has a shaft that extends above the control panel that is manipulated by the player, activating switches (microswitch or leaf switch) at the base of the joystick beneath the control panel, thereby controlling game play. [ edit
input device with a stick which can move to control the movement of a pointer on screen. The stick has a press switch which has the same action as the mouse ‘select’ button.
A lever device, similar to but larger than a mouse. Designed for playing games on the computer it may be useful for people with poor manual dexterity.
n. A pointing device used mainly but not exclusively for computer games. A joystick has a base, on which control buttons can be mounted, and a vertical stem, which the user can move in any direction to control the movement of an object on the screen; the stem may also have control buttons. The buttons activate various software features, generally producing on-screen events. A joystick is usually used as a relative pointing device, moving an object on the screen when the stem is moved and stopping the movement when the stem is released. In industrial control applications, the joystick can also be used as an absolute pointing device, with each position of the stem mapped to a specific location on the screen. See also absolute pointing device, relative pointing device.
Pointing device that is a vertical lever mounted on a base, moved in different directions to control the actions of a vehicle or player; used with games or flight and driving simulations. 5.11
A joystick is a personal computer peripheral or general control device consisting of a handheld stick that pivots about one end and transmits its angle in two or three dimensions to a computer. Most joysticks are two-dimensional, having two axes of movement (similar to a mouse), but three-dimensional joysticks do exist. A joystick is generally configured so that moving the stick left or right signals movement along the X axis, and moving it forward (up) or back (down) signals movement along the Y axis.