Pocket cards in sequence, i.e, 10,J.
Two or moreCards ofConsecutive rank.
Cards close enough together to make a straight, such as T,9. Fred held suited connectors. Connectors can have up to three gaps: the hand 5,9 is a three-gap connector. Multi-gap connectors are unlikely to hit. Contrast disconnectors.
Two cards in consecutive ranks such as 7/8.
Consecutively ranked cards that can help a player make a straight
A starting hand in holdem where both cards are one apart in rank. 67 78 89 etc.
Two sequential pocket cards such as AK, 23, etc.
cards which can make a straight when combined with others (e.g., 89 or 8J; 72 do not "connect" because more than three other values come between them)
Consecutive cards which might make a straight.
Pocket cards that connect in rank, for example 7-8 or Ace-King.
When two or more cards are of consecutive rank, they are called Connectors. For example, if you were dealt 10-J, those are Connectors.
A starting hand in hold em containing consecutive cards, e.g. JT, or 56.
Consecutive cards which could help make a straight e.g. 6-7 or 10-J
Cards in consecutive order that have the potential to make a straight. Example: Queen & Jack in the hole.
Pocket cards of sequential rank.
In hold'em, two cards that could make a straight, ie 5-6, 7-9.
Two cards that are consecutive.
Connectors (connected) are hole cards are consecutive, like TJ, 56, 89. "Suited Connectors" are consecutive hole cards that share the same suit. JQ of spades, 78 diamonds.
Starting cards that are consecutive numbers but not the same suit (KH-AC or 4D-5S)
Two pocket cards in sequence. (Ex. 8-9)
When a player receives consecutive cards which might end up making a straight.
A Hold'em starting hand in which the two cards are one apart in rank. E.g. 7-6.
Cards of consecutive ranks (especially pocket cards). Suited Connectors are connectors of the same suit.
Cards sequenced in rank, such as a nine and an eight or a queen and a jack.