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Pocket cards in sequence, i.e, 10,J.
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Two or moreCards ofConsecutive rank.
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Cards close enough together to make a straight, such as T,9. Fred held suited connectors. Connectors can have up to three gaps: the hand 5,9 is a three-gap connector. Multi-gap connectors are unlikely to hit. Contrast disconnectors.
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Two cards in consecutive ranks such as 7/8.
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Consecutively ranked cards that can help a player make a straight
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A starting hand in holdem where both cards are one apart in rank. 67 78 89 etc.
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Two sequential pocket cards such as AK, 23, etc.
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cards which can make a straight when combined with others (e.g., 89 or 8J; 72 do not "connect" because more than three other values come between them)
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Consecutive cards which might make a straight.
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Pocket cards that connect in rank, for example 7-8 or Ace-King.
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When two or more cards are of consecutive rank, they are called Connectors. For example, if you were dealt 10-J, those are Connectors.
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A starting hand in hold em containing consecutive cards, e.g. JT, or 56.
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Consecutive cards which could help make a straight e.g. 6-7 or 10-J
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Cards in consecutive order that have the potential to make a straight. Example: Queen & Jack in the hole.
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Pocket cards of sequential rank.
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In hold'em, two cards that could make a straight, ie 5-6, 7-9.
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Two cards that are consecutive.
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Connectors (connected) are hole cards are consecutive, like TJ, 56, 89. "Suited Connectors" are consecutive hole cards that share the same suit. JQ of spades, 78 diamonds.
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Starting cards that are consecutive numbers but not the same suit (KH-AC or 4D-5S)
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Two pocket cards in sequence. (Ex. 8-9)
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When a player receives consecutive cards which might end up making a straight.
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A Hold'em starting hand in which the two cards are one apart in rank. E.g. 7-6.
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Cards of consecutive ranks (especially pocket cards). Suited Connectors are connectors of the same suit.
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Cards sequenced in rank, such as a nine and an eight or a queen and a jack.
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