Is "created capability" and can include: skills, knowledge (people, processes) hardware, software (products) devices, equipment (services) (Note that it is not limited to "Hi-tech" or Bio-tech")
"Capitalized costs associated with software developed for sale, lease, or internal use and amortized over the estimated economic life of the software."
a fact, and all software will evolve to use these constructs
a national systems and network integration firm authorized to represent a broad range of computer hardware, software, and networking products
a software application currently under development by AFXL for use by Health Canada, Medical Services Branch, Alberta Region (MSB)
a technical capability that is provided by hardware and/or software components
Electronic media that can be used in music such as video and tape recorders, CD players, sound modules, MIDI instruments, computer software and hardware.
The term “Technology” shall mean (i) evaluation, technical, scientific, engineering, marketing, financial and business reports, plans, studies, diagrams, or flow charts; (ii) all forms and types of scientific, technical, economic, or engineering information; and (iii) patterns, plans, compilations, program devices, formulas, designs, prototypes, methodologies, techniques, ideas, solutions, concepts, processes, procedures, programs, codes, scripts, adaptations, derivative works, computers, hardware, networks, products, machines, compositions of matter, articles of manufacture, computer software, software libraries, documentation, databases, database designs, data models, screen displays, images, graphics, audiovisual works and sound recordings, whether tangible or intangible, and whether stored, compiled, or memorialized (without limitation) physically, electronically, graphically, photographically, or in writing.
Any specific information and know-how (whether in tangible form, such as models, prototypes, drawings, sketches, diagrams, blueprints, manuals, software, or in intangible form, such as training or technical services) that is required for the development, production, or use of a good, but not the good itself.
(see Electronic Media)
Electronic media that can be used in dance such as videotapes, camcorders, CD and cassette players, stage lighting and sound, cameras, and computer software and hardware.