Various information for graphics output such as foreground pixel, background pixel, line width, clipping region, etc is stored in a ``graphics context''. A graphics context can only be used with drawables that have the same root and the same depth as the graphics context.
a definition of how graphics are to be drawn within a window--for example, the default background color, line style, clipping, and font
an abstract representation of a graphical surface that can be drawn upon
A data structure that defines the characteristics of primitives, including foreground color, background color, line width, clipping, etc.
Meta information pertaining to graphics output, such as foreground pixel, background pixel, line width, clipmask etc, is stored in a graphics context (GC). Everything drawn to a window or pixmap is modified according to the information stored in the GdkGC that is being used. See also: Clip mask.
A drawable surface represented by the java.awt.Graphics class. A graphics context contains contextual information about the drawing area and provides methods for performing drawing operations in it.
Contains context for graphics operations to a graphics device. A graphics device may have one or more graphics contexts. Abbreviation: GC. See also: graphics device drawing mode pen brush
In Enhanced X-Windows, the storage area for various kinds of graphics output, such as foreground pixel, background pixel, line width, and clipping region. Also known as "GC" and "GContext," a graphics context can be used only with drawables that have the same root and the same depth as the graphics context.