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Various information for graphics output such as foreground pixel, background pixel, line width, clipping region, etc is stored in a ``graphics context''. A graphics context can only be used with drawables that have the same root and the same depth as the graphics context.
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a definition of how graphics are to be drawn within a window--for example, the default background color, line style, clipping, and font
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an abstract representation of a graphical surface that can be drawn upon
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A data structure that defines the characteristics of primitives, including foreground color, background color, line width, clipping, etc.
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Meta information pertaining to graphics output, such as foreground pixel, background pixel, line width, clipmask etc, is stored in a graphics context (GC). Everything drawn to a window or pixmap is modified according to the information stored in the GdkGC that is being used. See also: Clip mask.
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A drawable surface represented by the java.awt.Graphics class. A graphics context contains contextual information about the drawing area and provides methods for performing drawing operations in it.
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Contains context for graphics operations to a graphics device. A graphics device may have one or more graphics contexts. Abbreviation: GC. See also: graphics device  drawing mode  pen  brush
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In Enhanced X-Windows, the storage area for various kinds of graphics output, such as foreground pixel, background pixel, line width, and clipping region. Also known as "GC" and "GContext," a graphics context can be used only with drawables that have the same root and the same depth as the graphics context.
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