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The partial damage that accompanies an AOE attack. Weapons that deal splash damage include grenades and rocket launchers. See: AOE
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Damage done to an enemy by certain weapons after they initially hit, and proceed to explode, or “splash.” The explosions usually linger onscreen for several moments rather than immediately fading, damaging enemies that fly into their range (or sit there) until they finally fade out. Bomb and Missile weapons are the most common possessors of this feature.
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The area of effect of certain explosive projectile weapons, such as rockets. Experienced players fire rockets not at their enemies centre mass, but rather at the opposition's feet, thus increasing their chances of damaging the enemy.
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Damage caused around the edges of a big explosion.
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Damage that is given off from an indirect hit. An example would be if you were near an explosion, you would get hurt, but not as much as if you were in the middle of the explosion.
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Splash Damage is a computer game developer based in London, England. Thus far they have been dedicated to multiplayer online gaming.
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