A hybrid form of collecting matchcovers in which a matchcover is saved with another item from the same establishment (i.e., with a swizzle stick, sugar packet, postcard, napkin, etc.) "Combo" is short for combination and the two items (one being a matchcover) must correspond.
a combination of two or more tricks. Combos are created by performing one trick after another. There are two types of combos: linking and continuous.
(combination) a First Day Cover combining a new issue with related stamps or postal stationery.
a combination of a hamburger or other major item plus (usually) fries and a drink
a small band of jazz musicians.
Group of musicians that varies in size from 3 to less than the size of a big band
A small ensemble, typically referring to groups of three to seven players
Same as small band or small ensemble (duo to nonet); an assemblage of musicians with a common purpose.
Short for combination. Often used in fighting games to chain up moves that would otherwise be inaccessible to the character. For instance, if a kick is immediately followed by a punch, the resulting punch is different from (and often more powerful than) a punch thrown without the preceding kick. FPS First Person Shooter. The view is from the eyes of the character you play, and as the name implies, there are often numerous enemies that you shoot down. Quake III is a typical all-out action FPS. Another meaning of FPS is Frames Per Second, which, while it isn't exclusively related to gaming, is fairly important in an FPS game.
a chained attack pattern that the enemy can do nothing about
a consecutive series of hits (punches/kicks/specialty moves) without your opponent being able to retaliate
a series of hits that the opponent can do nothing about once the first hit makes contact
a lethal way of inflicting serious damage and an ideal way to end a fight
a reflexive stringing of maneuvers and tends to be highly individual to the fighter who uses it
A term used mainly in fighting games, a string of moves that can be executed in rapid succession. In some games, these cannot be resisted.
In one-on-one fighting games, a string of moves that can be executed in rapid succession. In some games, these cannot be resisted.
A lineman leaving a doubleteam to block another man. Here are two examples of combo blocks.
Blend of two or more rope materials into one cord.
Two (or sometimes more) Radio stations, usually operated by the same owner in the same market.