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The moral condition, or the condition in other respects, so far as it is affected by, or dependent upon, moral considerations, such as zeal, spirit, hope, and confidence; mental state, as of a body of men, an army, and the like.
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In some rules, Morale is a measure of a unit's psychological strength. A unit with high Morale may be more likely to take hazardous actions, such as initiating a charge. Units with higher Morale may generally be capable of fighting longer despite combat losses. In rules systems without Morale rules, all units fight bravely to the last man; in games with Morale rules, units might disobey orders, flee from the enemy, or surrender.
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The level of confidence a player or NPC has in trying situations.
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The mental and emotional condition (as of enthusiasm, confidence, or loyalty) of an individual or group with regard to the function or task s at hand. A sense of common purpose with respect to a group (esprit de corps). The level of individual psychological well-being base d on such factor s as a sense of purpose and confidence in the future. [D03028] Webster
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