That filling up which represents the effect of more or less darkness, expressing rotundity, projection, etc., in a picture or a drawing.
Apparent color shade difference between areas of the same carpet caused by normal wear and/or random difference in pile lay direction. It is a characteristic of cut pile carpet. It is not a manufacturing defect.
Shading is a modification of a color that is made by adding complementary colors or small amounts of black.
Assigning surface properties to an object.
Dislocation of colours from left to right.
In 3D graphics, the polygons that make up the pictures you see need to be colored; otherwise they'd be wireframes like those on targeting computers in Star Wars. The simplest kind of shading is flat shading, which simply fills the polygons with one color. Flat shading is not acceptable for 3D gaming, so be wary of benchmark ratings that use it. In 3D graphics, the polygons that make up the graphics need to be shaded. Phong Shading is one of the more sophisticated techniques for doing this. It works like Gouraud Shading but requires more computer horsepower and yields better results. In 3D graphics, every shape you see is built on a framework of polygons. The process of coloring the polygons is called shading, and the techniques for doing it are often more complicated than just flooding a shape with a single color.
The exclusion of some of the rays of the sun by the use of blinds, netting or glass colourant.
The process of interpolating color within the interior of a polygon, or between the vertices of a line, during rasterization.