Definitions for "DXTC"
(a.k.a. DirectX Texture Compression ) A method of texture compression that is the primary algorithm for texture compression in the Unreal Editor. To see more about DXTC see the TextureComparison document. Emitter - (a.k.a. Particle System) An actor that can spawn a series of other actors such as staticmeshes and sprites as particles to achieve various special effects. Emitters can be used in conjunction with each other to create “Particle Systems.” To learn more about Emitters, see the EmittersReference and ParticleSystems documents.