a player who plays a normally cooperative game exclusively for the purposes of "winning", usually at the cost of the other players' enjoyment of in an RPG or a MUD game
a player who plays a normally cooperative Heat transfer products, inc
(Also, “power-gamerâ€) A role-player known for creating grossly overpowered characters, prone to pointlessly violent and self-aggrandizing actions. (In-game; in real life, they’re usually quite pacifist, if somewhat immature.) A term of opprobrium. A noticeable percentage of male gamers go through a munchkin phase during their teen years, but they usually (hopefully) grow out of it.
a player who sees the game as a path to personal aggrandizement, whether through demanding powerful characters, manipulating or abusing rules, or similar tactics that are more ego-trip than fun play. Most munchkins are undersocialized and insecure, and mistakenly equate character power with player success. Compare power-gamer.
( link / ) player who exploits loopholes in the rules (but does not break them) to build PCs that are more powerful than average. Synonymous with twink.
A player who creates or plays an invincible character.
A player who values action over role-play. Prone to hack-and-slash, min/maxing, and powergaming.
Munchkin is cartridge number 38 in the official Magnavox/Philips line of games for the Philips Videopac. In North America for the Odyssey² it was called K.C. Munchkin!.
Munchkin is a popular card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing "to win"). The card game is itself a spin-off from The Munchkin's Guide to Powergaming, a gaming humour book that also won an Origins Award in 2000.
In gaming, a Munchkin is a player who plays what is intended to be a non-competitive game (usually a role-playing game) in an aggressively competitive manner. A munchkin seeks within the context of the game to amass the greatest power, score the most "kills," and grab the most loot, no matter how deleterious their actions are to role-playing, the storyline, fairness, logic, or the other players' fun. The term is used almost exclusively as a negative label and frequently is used in reference to powergamers and to immature players in general.