In DirectMusic, a continuous series of events with a start and end value, such as volume fade. DirectX Media Object (DMO) A COM object that processes multimedia data streams from buffers allocated by the client.
A curve is a type of line. The name does not necessarily denote a rounded shape. For example, a straight line is a type of curve. Within the curve type, there are four sub-types: ST_Polyline, ST_CircularArc, HG_Circle, HG_Curve.
a line on a graph representing data
the property possessed by the curving of a line or surface
a continuous depression in a surface
a line, or continuous singly infinite system of points
a line that joins two or more points
a (possibly infinite) set of points
A smooth line along a set of knots. Its shape is determined by a spline function.
In RTM-Worx a curve is a line that connects several keypoints. It can have a diameter (runner) and optionally porosity and permeability (RTM runner). Curves are used to define surface boundaries.
In mathematics, the concept of a curve tries to capture the intuitive idea of a geometrical one-dimensional and continuous object. A simple example is the circle. In everyday use of the term "curve", a straight line is not curved, but in mathematical parlance curves include straight lines and line segments.