A non-displayable region of the frame buffer into which rendering may occur. In the X Window System, a pixmap is defined to be very similar to a window. The X notion of a pixmap has to be extended in order to use pixmaps for IVL rendering. See GLX pixmap.
An image stored in a raster format. Usually the term pixmap implies that the image may have more than two colors. An image that is limited to two colors is usually called a bitmap.
An array of data bits used for graphics images. Each pixel (picture element) in the map can be several bits deep, resulting in multi-color graphics images.
an off-screen buffer you can draw graphics into
an off-screen color bitmap
an off-screen Drawable area
a rectangular off-screen area into which an application can draw output
a screen image that is stored in memory so that it can be recalled and displayed when needed
a small graphics class that can be used independently from the engine
a special format we use to store the width, height,and bitmap of the frame in a column vector
a subclass of image that is reserved for colour images
a three-dimensional array of bits
An "off-screen window," that is, a sheet that can be used for graphical output but that is not visible on any display device.
is an acronym for "pixel map". It's another way of referring to bitmap images.
A pixmap is a block of off-screen memory in the server; it is an array of pixel values.
An image stored in a raster format. Usually refers to an image that may have more than two colors. Contrast with bitmap.
(1) A data type to which icons, originally created as bitmaps, are converted. After this conversion, the appropriate subroutines can generate pixmaps through references to a defaults file, by name, and through an argument list, by pixmap. (2) An abbreviation for pixel map. See pixel map.