The practice of "hiding" the details of a function or structure, making them inaccessible to other parts of the program. See: abstraction, encapsulation, software engineering.
An object-oriented design technique that restricts the amount of visible information in an application by providing a public interface and a private representation for all knowledge. You implement information hiding by creating public and private layers in every module and by creating hierarchical views of objects. See also encapsulation and polymorphism.
In software engineering, the practice of separating a software component's interface from its implementation. Details of the implementation are considered to be hidden from the component's users.
A concept that facilitates program maintenance by hiding state variables and behaviors that don't need to be externally accessed.
Programming so that certain information and the subprograms necessary for accessing it are not directly accessible from outside the encapsulating package used to hide it. All access is indirect through the subprograms in the package.
In this course, information hiding refers to encpasulation of a program's data.
The concept of packaging methods and attributes into a single object; hiding, or encapsulating, the details of the object from the programmer. Also called encapsulation. 15.20
In computer science, the principle of information hiding is the hiding of design decisions in a computer program that are most likely to change, thus protecting other parts of the program from change if the design decision is changed. Protecting a design decision involves providing a stable interface which shields the remainder of the program from the implementation (the details that are most likely to change). In modern programming languages, the principle of information hiding manifests itself in a number of ways, including encapsulation (given the separation of concerns) and polymorphism.