OO The idea of computer analysis, design and system development where real-world concepts (like customers, orders, products, etc.) are modeled as "encapsulated" objects with attributes and operations. (Unlike conventional computing systems that isolate database design from program design.) Similar objects are grouped together in "classes" with common data attributes and operations that can be "inherited" by "instances" of the class. Reusable subcomponent part objects can be assembled in various ways to define a wide variety of business object models, and reduce reinventing the wheel and incompatible applications. Objects communicate with other encapsulated objects by sending "messages". OO technology is very effective in the creation of innovative computer systems, communication networks, interface design, quality assurance and parallel development of reliable, reusable software modules.
Object Oriented Software Design and Programming Object oriented software development is a method of designing and implementing software that uses the concept of objects. Objects encapsulate units of data and functionality; these may represent real world objects such as people or may represent more abstract ideas such as algorithms. Object oriented design also enables the use of inheritance and polymorphism to implement solutions that enable code reuse and extension. Object oriented programming is a different paradigm of software development to procedural programming. Object oriented languages include Java, and SmallTalk.
Programming typified by a data-centered (as opposed to a function-centered) approach to program design.
A style of programming that tries to encapsulate data to be manipulated and the code that manipulates it in (theoretically) sealed containers called objects. By contrast, non-object-oriented programming is more casual about exposing the internals of the data structure and code. OS
The concept behind this type of programming lies with an "object", meaning a software packet containing a collection of related data and procedures for operating on that data.
a computing paradigm prominent in programming, information science, and software engineering (among other computer-oriented fields); the object-oriented approach models a domain of interest as composed of a set of discrete and inter-related objects, each of which posesses a unique identity, a state (i.e. characteristics that describe the object), and a set of behaviors.
In programming, a combination of code, which is a sequence of instructions referred to as functions, along with data units, referred to as structures. In the past, operating systems dealt with these entities separately. The combination of function and structure, called an object, allows for significant advantages to programmers as well as the end users of software.
Graphic image described mathematically as a series of lines, dots, curves, ro vectors.
A programming model where the focus is on the objects we want to manipulate and not the logic of how to do it. In order to explain this concept more than just a simple definition is required.
A type of programming in which programmers define not only the data type of a data structure, but also the types of operations (functions) that can be applied to the data structure.
A popular buzzword that can mean different things depending on how it is being used. Object-oriented programming (OOP) refers to a special type of programming that combines data structures with functions to create re-usable objects (see under object-oriented programming ). Object-oriented graphics is the same as vector graphics .