popupid: model](Engine) An object that is not constructed of brushes, but modelled triangles loaded from an .mdl file (a format that is proprietry to Half-Life). Scientists and Apache Helicopters are examples of engine models. In general, the Half-Life engine can handle the render of models much better than it can of brush surfaces. (Note: in r_speeds readouts, the wpoly figure is a measure of brush surfaces, and epoly a measure of model triangles.) (Compile Tools) A Brush Based Entity. Not to be confused with the engine definition of a model, which is in all respects, totally different.
a special construct used in a map, sort of a 3D painting. It makes epolys but not wpolys. Examples- weapons on the ground, player's bodies in HL mods, sometimes non-player characters, like monsters or hostages. Milkshape is the only shareware tool for making custom models. It is considered good manners to thank the author of any custom model you used in your map for the model.
quake-engine construction of polygons. aka MDL. the player, monsters, and weapons are all models. 3d modeling software such as meddle is used to create custom models. to texture the models, a custom skin is drawn and placed on the model. note: the correct term for making models is "modeling" not "modelling". Paul Steed says "modeling", so I'd accept that as canon. see also, Supermodels, Bubbah's monster page, Kray-Zee's modeling guide, or the free models page.