A Texture Mapping is a way of controlling the diffuse color of a surface on a pixel-by-pixel basis, rather than by assigning a single overall value. This is most commonly achieved by applying a color bitmap image to the surface. But color patterns can also be generated by the application itself to create what are called "procedural textures." The term texture map is very confusing because it is actually a color map, and there are other surfacing mapping techniques that directly affect texture. But the word has stuck, and the 3-D artist has no choice but to become accustomed to it.
Application process of a texture on a polygonal object.
This technique pastes saved images, to be used as textures, onto triangle surfaces to improve realism. For example, you could take a picture of a grassy...
The process of calculating the correct texture coordinate which corresponds to each pixel of a polygon. All texture mapping is done in hardware by the 3D accelerator.
a process of mapping fabrics onto different articles using a CAD based graphics program.
A rendering technique for wrapping an image (the texture map) around a 3D object
Technique to add flat, 2D, images to 3D objects to give the impression of a certain texture.
A rendering effect which enhances the surface detail of an area primitive for usually less cost than explicitly modeling the information. Texture mapping controls interior color and transparency through special "mapped" correspondences between texture images and area primitives during the rendering phase.
Bitmaps images applied to a 3D object. Higher resolution texture maps require more processing time, and often a graphics card is used to accelerate real-time rendering for games.
is when you apply a picture to an object. One type of mapping, Project, applies the image to the object in the same way that a slide is projected onto a screen.
The process of applying an image (the texture) to a primitive. Texture mapping is often used to add realism to a scene. For example, you can apply a picture of a building facade to a polygon representing a wall.
filling in polygons with stored, ready-made texture patterns
(n.) The process of superimposing a 2-D texture or pattern over the surface of a 3-D graphical object . Texture mapping is an efficient method of producing the appearance of texture, such as that of wood or stone, on a large surface area.
Texture mapping uses bitmap images stored in memory to provide the surface appearance of an object rendered in 3D. The texture is wrapped around the frame of an object, and provides a fairly simple approach for providing a complex shape. The simplicity may save processing power and provide a reasonable representation of the desired texture, but it can also lead to a chunky appearance during motion.
The process of applying a texture to the surface of 3D models to simulate walls, sky, etc. Texture mapping enables developers to add more realism to their models.
The programming technique that draws graphical patterns on polygons. This allows smooth surfaces to look bumpy or shaded.
A bitmap added to an object to give added realism.
The process of placing a bitmap image, or texture, on a surface during rendering. For example, a photograph of bricks is placed on a polygon to create the illusion of a brick wall. Texture mapping is essential to creating realistic 3D worlds.
Applies textures, such as the appearance of an orange, to the surface of a geometry.
The application of a texture to an object. Because a texture is a flat image and the object is often not, the texture must be mapped to the surface of the object, using texture coordinates and wrapping flags. See also texture coordinates and wrap.
The application of a bitmap onto a 3D shape to give the appearance of perspective and different surfaces.
(n) A rendering technique that transfers a 2-D pattern (texture) to a 3-D surface. Although the name implies manipulating the geometry of the surface, the technique is limited to mapping color patterns, such as a logo or a fabric pattern, to a surface to enhance the realism of the model.
Texture mapping is a method, invented by Edwin Catmull, of adding detail, surface texture, or colour to a computer-generated graphic or 3 D model. A texture map is applied (mapped) to the surface of a shape. This process is akin to applying gift wrapping paper to a plain white box.