Second step in the creation of a 3D image. Once defined the polygons, the materials and the light, the rendering takes care of all the calculations necessary to create a bitmap image. In this step the textures are applied and processed. There are many rendering techniques such as goraud, phong, shading, raytrace and radiosity; to higher realism corresponds more time, memory and processing power needed.
The simulation of light on three-dimensional objects; determining an object's surface characteristics, such as color and texture.
The process of taking information from a 3D application and displaying it as a final image.
The operation of computing a viewable finished image which has been modeled in a primitive form on a computer graphics workstation or DVE.
The process of creating graphical objects and scenery via computer generation.
The accurate representation of three-dimensional models by a computer, whereby the object is given the most realistic surface possible, illuminated by an artificial light source and embedded in an equally three-dimensional environment with light, shadows, reflections, etc.
The process of generating pixels for display
In computer graphics, the conversion of an outline image into a fully-formed, three-dimensional image, by the addition of colors and shading.
The processing a computer undertakes when creating an applied effect, transition or composite. For example, when the computer takes a 3-D scene and calculates an image for each frame. This results in a large number of sequentially numbered images.
The process of drawing an image in a finished, often realistic manner. Either an artist, or a computer can be said to “render” an image, the first by using their skills, and the latter by using software written for such a purpose. For instance, a logo that looks like it is made of a particular material and lit with a specific light can be called rendered. Steve Upstill defines rendering in The RenderMan Companion as:“The process of generating a synthetic image of a scene given a precise description of the geometry and other characteristics of the scene.” That's good enough for me.
perspective drawing of an architect's design
a color drawing that shows the director the colors, lines, shapes, and silhouettes of a show's costumes and how they relate to each other
a computer-generated drawing
Creating a 2D computer image out of 3D data by the graphics engine real-time
The computation of the light, colors, shadows and textures of an image.
The actual representation of an image on an output device (the image on the screen or printed on a page).
The process of converting a 3D model, which is basically just a file which contains descriptions and vectors for objects, lights and cameras which make up a scene. During the rendering process, the program can add realistic textures to the objects, calculate the shadows cast by the various lights and create an image which can be indistinguishable from the real thing. The better rendering programs can also include effects such as fog or mist, and even simulate the depth of field effect produced by a camera lens
computer process of calculating and drawing images on a display
When a graphics program creates the image you've specified.
adds shading, highlights, color and texture to a model to create the picture. CrystalGraphics' DOS products include four styles of rendering: WireFrame, QuickView, FastRender, and FullRender. WireFrame only gives the basic color information and the outline of objects. QuickView adds more complex color, shading and highlight information to a model, but it only does this on a polygon-by-polygon basis, so even round objects like spheres will seem faceted. QuickView is slower than WireFrame but much faster than FastRender. FastRender uses Gouraud shading. FullRender is the most sophisticated of rendering techniques, but it is also the slowest rendering method. FullRender draws the model in its most complex form, including shadows, texture maps, and so forth.
Conversion of primitives specified in object coordinates to an image in the framebuffer. Rendering is the primary operation of OpenGL - it's what OpenGL does.
() Surface shading used in a drawing.
The process of drawing a shape (such as a line or a circle) on a display device. Rendering is an approximate process, as abstract shapes exists in a continuous coordinate system having infinite precision, whereas display devices must necessarily draw discrete points having some measurable size.
process of display which may involve translation into another form such as projecting a 3D object onto a 2D display
The process wherein the computer interprets all the object and light data and creates a finished image from the viewport you have selected. The resulting image may be either a still or a frame in an animation sequence.
To deliver, create or make available. This can be used for example when the computer has to generate a list (ie. Render a list) or in graphics: to determine how colors are used on each triangle (3D graphics).
The general term for the 3D pipeline. This is where textures, lighting, shadows and rasterization are done. All rendering is done on the video accelerator.
A realistic computer enhanced photo of your building showing the awning size, placement, color and graphics.
The art of shading or coloring a drawing.
The process of creating life-like images on a screen using mathematical models and formulas to add shading, colour, and lamination to a 2D or 3D wireframe.
The actual placement of rasterized pixels on the monitor's display. Refers both to graphic objects and type, particularly for fonts using hints. Also called ‘rasterization’.
Fundamentally this relates to the drawing of a real-world object as it actually appears. It often refers to the process of translating high-level database descriptions to bitmap images comprising a matrix of pixels or dots.
The process of creating an image on the screen from polygons, textures, lights, and other graphical information, as opposed to displaying pre-computed graphics and animation.
When a broswer displays a block of text on the monitor-screen, it is said to render it. Tags are never rendered; they're invisible and transparent to the viewer.
A general term for creating a ray-traced image.
Rendering is the process of converting electronic information into visible images on paper.
The process of translating high-level print commands into a raster image.
The process of displaying a Web page in the browser - displaying the text in the correct size, font and colour, displaying images, etc.
In QuickDraw GX printing, the process during the imaging phase of printing during which each despooled page is converted into image data that can be printed by the output device See also: imaging phase
Applying shading and lighting effects to a two dimensional image.
the process of creating a drawn or painted image. Also the finished image itself.
The process of creating an image or sequence of images from a scene. During rendering, Maya generates a two-dimensional image, or series of images, from a specific view of a three-dimensional scene, and saves it as an image file. You can control the properties of rendered image files according to your post-production or presentation requirements.
Rendering is the process of generating an image from a model, by means of computer programs. The model is a description of three dimensional objects in a strictly defined language or data structure. It would contain geometry, viewpoint, texture and lighting information.