the process of creating an image meant to portray an object or scene, especially using computer graphics software; also the image so produced; distinct from the "modeling" operations which create the input for the rendering operations
Second step in the creation of a 3D image. Once defined the polygons, the materials and the light, the rendering takes care of all the calculations necessary to create a bitmap image. In this step the textures are applied and processed. There are many rendering techniques such as goraud, phong, shading, raytrace and radiosity; to higher realism corresponds more time, memory and processing power needed.
The accurate representation of three-dimensional models by a computer, whereby the object is given the most realistic surface possible, illuminated by an artificial light source and embedded in an equally three-dimensional environment with light, shadows, reflections, etc.
The processing a computer undertakes when creating an applied effect, transition or composite. For example, when the computer takes a 3-D scene and calculates an image for each frame. This results in a large number of sequentially numbered images.
The process of drawing an image in a finished, often realistic manner. Either an artist, or a computer can be said to “render” an image, the first by using their skills, and the latter by using software written for such a purpose. For instance, a logo that looks like it is made of a particular material and lit with a specific light can be called rendered. Steve Upstill defines rendering in The RenderMan Companion as:“The process of generating a synthetic image of a scene given a precise description of the geometry and other characteristics of the scene.” That's good enough for me.
The process of converting a 3D model, which is basically just a file which contains descriptions and vectors for objects, lights and cameras which make up a scene. During the rendering process, the program can add realistic textures to the objects, calculate the shadows cast by the various lights and create an image which can be indistinguishable from the real thing. The better rendering programs can also include effects such as fog or mist, and even simulate the depth of field effect produced by a camera lens
adds shading, highlights, color and texture to a model to create the picture. CrystalGraphics' DOS products include four styles of rendering: WireFrame, QuickView, FastRender, and FullRender. WireFrame only gives the basic color information and the outline of objects. QuickView adds more complex color, shading and highlight information to a model, but it only does this on a polygon-by-polygon basis, so even round objects like spheres will seem faceted. QuickView is slower than WireFrame but much faster than FastRender. FastRender uses Gouraud shading. FullRender is the most sophisticated of rendering techniques, but it is also the slowest rendering method. FullRender draws the model in its most complex form, including shadows, texture maps, and so forth.
The process of drawing a shape (such as a line or a circle) on a display device. Rendering is an approximate process, as abstract shapes exists in a continuous coordinate system having infinite precision, whereas display devices must necessarily draw discrete points having some measurable size.
The process wherein the computer interprets all the object and light data and creates a finished image from the viewport you have selected. The resulting image may be either a still or a frame in an animation sequence.
To deliver, create or make available. This can be used for example when the computer has to generate a list (ie. Render a list) or in graphics: to determine how colors are used on each triangle (3D graphics).
Fundamentally this relates to the drawing of a real-world object as it actually appears. It often refers to the process of translating high-level database descriptions to bitmap images comprising a matrix of pixels or dots.
In QuickDraw GX printing, the process during the imaging phase of printing during which each despooled page is converted into image data that can be printed by the output device See also: imaging phase
The process of creating an image or sequence of images from a scene. During rendering, Maya generates a two-dimensional image, or series of images, from a specific view of a three-dimensional scene, and saves it as an image file. You can control the properties of rendered image files according to your post-production or presentation requirements.
Rendering is the process of generating an image from a model, by means of computer programs. The model is a description of three dimensional objects in a strictly defined language or data structure. It would contain geometry, viewpoint, texture and lighting information.
Rendering is an industrial process that converts waste animal tissue into stable, value-added materials. The majority of tissue processed comes from slaughterhouses but also includes restaurant grease and butcher shop trimmings. This material can include the fatty tissue, bones, and offal, as well as entire carcasses of animals condemned at slaughterhouses, and those that have died on farms (deadstock), in transit, etc.
an explanation of something that is not immediately obvious; "the edict was subject to many interpretations"; "he annoyed us with his interpreting of parables"; "often imitations are extended to provide a more accurate rendition of the child's intended meaning"
Process that is required when effects cannot be created in real time. The duration required to produce the final rendered version [that can be played in real time] depends on how complex the effect is.
The process in which LiveChannel's Live Render(tm) software calculate elements together and broadcast. Live Render enables transitions between sources, a combination of multiple sources, and 2D & 3D video effects; all in true color, with real-time anti-aliasing. Rendering takes place in real time when visual information is modified.
The process of compositing elements together in a movie. This can include superimposing text on video or creating a transition on a clip. Rendering takes place any time the visual information for a frame of video needs to be modified.