Definitions for "Object model"
model in terms of objects and their associated relationships. Contrast with business model and use case model.
A computer representation that encapsulates data attributes and behavioral processes (operations) for an object. Object model software may respond to events, triggers, and requests for service submitted as message stimuli (with a finite set of message types, argument types and message formats). An object model is a graphical representation of the structure of objects in a system including their: identity, attributes, operations, and associations between objects.
Formal description of a programmable object, which can consist of one or more classes, events, functions, interfaces, methods, namespaces, objects, and properties.
a software design technique that uses a collection of objects to represent the items in a program
In object-oriented programming languages, the design of an object and the classes required to create and enable an instance of the object by using methods, properties, and events to interact with the object.
A hierarchical library of objects and collections that represents the content and functionality of a program. Objects and collections have properties, methods, and events that can be used to manipulate and interact with a program.
a description of the structure of the objects in a system including their identity, relationships to other objects, attributes, and operations
A description of the structural relationships among components of a library object including its metadata.
a framework that organizes how behaviours are referenced and how they act upon information and interact with each other
a backbone to support these behaviors
a set of interfaces designed to allow convenient access to behavior
a set of objects used to describe all the parts or features of a device or an application
a set of related objects which can be used by the programmer
a way to represent the data of a database as things, or objects, that you can access and work with