Something in a database system (such as a person, object, or event) that is of importance to the organization.
In Entity-Relationship modeling, a distinguishable object about which data is kept. An entity typically corresponds to a table in a relational database; an entityâ€(tm)s attributes, in turn, correspond to a tableâ€(tm)s columns. An entity is used to map a relational database table to a Java class. See also "attribute"; "table".
An object to be parsed by the versit parser. The entity types supported by versit are: vCalendar, vCard, vEvent, vTodo. Entities may either be top level entities, or sub-entities. See also: versit top level entity sub-entity versit
One of several classes of objects that are placed into game maps. Entities include miscellaneous models, ammo, weapons, point lights, doors, moving objects and so on.
A single component produced by decomposition (decoupling) of processes and objects at a single level. Entity often is robust to transformation, which then indicates that it is well grounded in natural world as opposed to being purely abstract. See also 'holon' below.
Something about which information is stored, either tangible or not, such as an employee or a part on the one hand, or an event or abstract concept on the other.
A tangible or abstract thing of relevance to business about which data may be kept. Example: Customer, Order
The existence of a thing as contrasted with its attributes. In the context of entity-relationship modeling, an entity is a business object that is eventually represented as a table.
Object or feature about which information is stored. The information describes where the entity is (location — stored as points, lines, or polygons) and what the entity is (identity — e.g., lake, tree, house). An entity is usually a person, place, thing, or event. It may be tangible or intangible and can be further defined by attribute data.
An object described in a data model
Thing; something in existence.
Generic name for Logtalk compilation units: objects, categories, and protocols.
A thing of significance to the user. `Assignments' and `Sales Order Lines' are examples of entities. A single entity may comprise several blocks, such as `Sales Rep', `Quotas', and `Territories'.
An entity is a human person, a non-human legal entity (e.g. a company, a government), a virtual artifact (e.g. a computer process, an application, a text file), a tangible object (e.g. a book, a device, a tree), a location (e.g. a town, a CPU memory address), or a grouping of other entities (e.g. an organization). In order for it's existence to be acknowledged, an entity needs to have at least one unique identity. [See also: Legal Entity.] [See also: Wikipedia on Digital Identity.] [See also: Wikipedia on Entity.
An object fundamentally defined not by its attributes, but by a thread
Entities are the physical objects or abstract concepts that play a role within the system. These entities are arranged in a subtype hierarchy.
A person, place, thing, concept or even about which an organization collects data.
a abstract class of an object that can be moved and drawn over a game map Game Mechanic A game mechanic is a rule which defines how a game proceeds
a business object, such as a customer or an order
a classification given to a group of similar objects
a class of people, objects, or places for which data are stored or collected
a class of things which the business needs to manage
a conceptual data object that represents a real-world person, place, or thing
a distinguishable object that exists
a logical collection of things that are relevant to your database
a major data object that is of significant interest to the user
a name that appears in a class text to represent possible run-time values (a value being, as defined earlier, an object or a reference)
an identifier for an object
an individual, distinguishable, and identifiable exemplar of things, people, or concepts of the real or an imagined world
an object (either physical or abstract) which will cause activity in a system or will be affected by the systems activity, or both
an object (for example, a process, product, project, or resource) that is to be characterized by measuring its attributes
an object in the system that has data
an object of importance that has either attributes or relationships to other entities
an object of the real world that can be characterized by a group of information elements (a data set)
an object or concept that is important to the business, while an enterprise data model is a graphical model that shows the high-level entities for the organization and the relationship among those entities
an object that exists and is distinguishable from other objects
an object that is of interest on its own
an object, whether it be a player, an item to pick up or a rocket in the air
an object with no class that doesn't know how to behave
a particular object in the problem domain
a persistable business object
a persistent object whose key and type uniquely identify it
a person, place, object event, or concept in the user
a person, place, object or concept about which the organization wishes to maintain some data (e
a person, place, or object that is considered relevant to the interaction between a user and an application, including the user and application themselves
a person, place, or thing about which data are to be collected and stored
a person, place, or thing about which you store data
a person, place, thing, concept, or event about which it isnecessary to keep data
a person, place, thing, event, or concept about which the business keeps data
a piece of data-an object or concept about which data is stored
a real-world item or concept that exists on its own
a real-world object or concept which is distinguishable from other objects
a real world object such as a person, place, or thing
a representation of a thing, usually non-functional thing (though one could argue that a pair of scissors is a functional thing, but to track that pair of scissors or describe it in an abstract way, it is non-functional
a special object type which will be specified later
a specific object of interest to the business area
a subset of existence and is, therefore, an axiomatic concept, though not a basic axiom
a thing about which you wish to collect information
a 'thing' of interest to an organisation about which data is to be stored
a thing of relevance about which information can be kept
a thing of significance to the business, about which it wants to hold information
a thing of significance to the business, whether real or conceptual, which holds information for the business or system being modeled
a thing or an object in that world, usually one that physically exists, that is distinguishable from other entities
a thing or object of importance about which data must be captured
a thing or object of significance to the business, whether real or imagined, about which the business must collect and maintain data, or about which information needs to be known or held
a thing specified by the use of a descriptor , thereby allowing it to be referred autonomously
a thing that can be uniquely identified, for example a specific car or a specific person
a thing that has a distinct, separate, reality
a thing used or created by a process, and is modeled by the roles that it can play with respect to those processes
a thing, which can be easily identified
a unique " object " identified by a single element of the architectural vocabulary
1) A person or object for which information is stored. 2) One of the following classes, as referred to by the Tivoli Identity Manager system: Person BPPerson Organization BPOrganization
An Entity is an abstract base class that is subclassed within game code to provide the behavior for a given type of game object (e.g. a specific type of monster, a pickup, a gun). Entities are only created when they come into Scope, they are represented for the rest of their lifetime by an accompanying EntityInstance object. class, tutorials
is XE "entity" any person or thing, tangible or intangible, to which you can make a definite and specific reference. Used in this book to avoid saying “item” when the reference is not to an entry in the list of items.
An object about which information will be stored. See also ATTRIBUTE.
Abstractly represents all instances of a group of similar things.Entity can be a class of persons, places, objects, events, or concepts about which we need to capture and store data.Each entity represents a group of many instances.
Any real person, place, or thing, or logical person, place, or thing which can be definitively described, and which is of immediate and/or ongoing interest to the firm as a whole or to some aspect of the firm. An entity may also be an idea, concept, or convenience.
Other name for an AutoCAD object.
A thing that has real existence. EXTRA-SENSORY PERCEPTION: Obtaining information in some way other than the five normal senses. Also referred to as ESP.
An logical data object (person, thing, idea, concept, etc.) about which information must be maintained by the enterprise and which is itself described by other data objects (attributes). A table is the physical implementation of an entity. The terms entity and table are commonly used interchangeably.
An Entity is a graphical object. An object with a graphical representation.
an account (user), organizational unit, person or a group registered in Cerebrum (abstract concept allowing easy administration within Cerebrum)
In object-oriented design, an item that can be treated as a unit and, often, as a member of a particular category or type. An entity can be concrete or abstract.
(1) (n.) In International Organization for Standardization (ISO)/OSI, a layer protocol machine. An entity within a layer accesses the layer entity below and provides services locally to the layer entity above. (2) (n.) In computer-aided design (CAD), an element such as a line segment.(3) (n.) In object-oriented programming, a portion of a class of objects. (4) (n.) In database design, an object about which data can be stored.
A person, an object, or an event about which information is stored in a database. For example, in the Oracle Security Server, communicating parties such as users and principals are entities.
The representation of a set of real or abstract things (people, objects, places, events, ideas, combination of things, etc.) that are recognized as the same type because they share the same characteristics and can participate in the same relationships.
Any concrete or abstract thing of interest, including associations among things; for example, a person, object, event, or process that is of interest in the context under consideration, and about which data may be stored in a database.
an object of interest such as a person or organization
A person, place, thing, concept, or event about which a business needs to keep information.
L. prp. of esse, to be] 1. a) being; existence b) the essence of something apart from its accidental properties. 2. a thing that has definite, individual existence in reality or in the mind; anything real in itself. (Webster's New World Dictionary)
Person, place, thing, or concept that has characteristics of interest to the enterprise and about which you want to store information.
An FPS-game entity, is an object which the player can interact with. Most entities are monsters, weapons and moving doors. Some entities are used to light the level as if you placed an invisible light-bulb in a spot. Other entities, like doors, require that it has some polyhedrons connected to it. Please send new additions and/or corrections to
[email protected].
a bit of special instructions/programming that makes things happen, can be a point entity or a brush entity. There are various types (func, env, triggers, buttons and more); some work only once per round, some more; many need resetting at the begining of the round. Examples: doors, trains, spawns, lights, buttons, triggers, windows.
Assumed or implied physical, mental, or logical independence or semi-independence (the "semi" always vague or evasive) in some part of a subjectmatter under inquiry; thus, a tricky word, even when not positively harmful, which should be rejected in all serious inquiry. See Thing that, in its idiomatic use, is free from the misleading pretentiousness of entity.
A logical object to which configuration data can be assigned. Users, roles/groups and organizations are examples of entities known to the Configuration Manager.
A thing (e.g., object, person, place, event, or concept) about which data is stored.
A "thing" in a real world with an independent existence. Something about which you want to store data; typically, a person, place, object, concept, or event.
Represents persons, places, events, things, or abstractions that are relevant to the DOJ and about which data are collected and maintained.
In a conceptual or logical data model, an entity represents a container or holder of data concepts; i.e., the object which we wish to describe or record. Entities are created in the CDM with the tool box entity icon. Conceptual, Logical, and Physical Data Models
In cartography, a real world object that cannot be further subdivided into similar objects, for example a road, or a building. In relational databases, an entity is an object and its associated attributes.
A thing of significance, whether real or imagined, about which information eeds to be known or held. It is implemented in a database as one or more tables.
It is an accounting concept, whereby accounting reports are prepared for a specific entity
a representation of a person, place, event or other thing.
Something about which you want to store data; typically a person, place, thing, concept, or event. Also called a record in the old file-based system. Entities are grouped together to form tables or entity sets
A collection of objects (persons, places, things) described by the same attributes. Entities are identified during the conceptual design phase of database and application design.
In Entity-Relationship modeling, a distinguishable object about which data is kept. For example, you can have an Employee entity with attributes such as lastName, firstName, address, and so on. An entity typically corresponds to a table in a relational database; an entity's attributes, in turn, correspond to a table's columns.
An entity is a thing of significance, either real or conceptual, about which the business or system being modeled needs to hold information. Sample entities: EMPLOYEE, DEPARTMENT, CAR, etc. Each entity in a ERD generally correspond to a physical table on database level.