An assignable entity required for completing or accessing an offering. Resources can be finite or depletable. A finite resource is a fixed resource with definable limitations, such as an instructor, projector, or classroom. A depletable resource is a resource that can be reduced in number and quantity; that is, materials such as pencils, paper, and chalk. Back to top of glossary
(1) Any network component, such as a printer or file, or (2) any facility or capability of a computer system or network.
Any set of physically or conceptually identifiable entities within a Telecommunication Network ,the use of which can be unambiguously determined TINA -C: A generalisation of any entity that requires generic management, i.e. the maintenance of operational,usage and administrative states.) source: ITU-T Glossary domain: TMN usage: EU-P103
In IBM Tivoli Monitoring context, a resource is anything that affects the operation of the system and includes physical and logical disks, CPUs, memory, printers, as well as the processes running, services, such as LanMan and the Windows event log, and TCP/IP.
May be any entity a monitor application developer names. Examples include a network interface, CPU statistics, a MIB object, or a network service.
Any part of a computer system or a network, such as a disk drive, printer, or memory, that can be allotted to a program or a process while it is running, or shared over a local area network.
a conceptual entity (a little like a Platonic ideal)
a conceptual mapping to a set of entities, not the entity that corresponds to the mapping at any particular point in time
a hardware building block, capable of executing
a hardware/software combination that offers computing power
an application, file, or service that is located on one of the cluster nodes
an entity that can be referred to by a address at the WWW (i e
an entity that provides functionality to the applications in a Commerce Server site
an identifiable object that's used as an entity in the construction of a concrete user interface
an (physical or informational) entity, with which the main concern is whether it is available
a set of entities which can be accessed by a specific protocol
a special type of SPlus schedule that represents any entity shared among the users of the system
A node-dependent commodity, often hardware-related (e.g. CPU, Memory, etc.)
In the terminology of SRB, a resource is a software/hardware system that provides the storage functionalities. For example, HPSS can be a resource, as can a Unix file system. The term is equivalent to " Physical Resource". Logical Resources and Compound Resources are composed of multiple physical resources.
Any type of hardware (such as a modem or printer) or software (such as an application, file, or game) that users can share on a network.
As part of the WS-RF strategy of keeping the Web service and the state information separate from each other, the state information is kept in a separate entity called a resource.
In Event Management, an entity in the system that provides a set of services. Examples of resources include hardware entities such as processors, disk drives, memory, and adapters, and software entities such as database applications, processes, and file systems. Each resource in the system has one or more attributes that define the state of the resource.
Any part of a computer system or network, such as a disk drive, printer, or memory, that can be allotted to a program or a process while it is running. For Device Manager, any of four system components that control how the devices on a computer work. These four system resources are: interrupt request (IRQ) lines, direct memory access (DMA) channels, input/output (I/O) ports, and memory addresses. In a server cluster, an instance of a resource type; the Cluster service manages various physical or logical items as resources. See also direct memory access (DMA); input/output (IO) port; interrupt request (IRQ) lines; memory address.
Can be divided into software and hardware resources. Software resources may be specific to applications, or they may be kernel data structures such as the process table, open file, and in-core inode tables, buffer and namei caches, multiphysical buffers, and character lists. Hardware resources are a computer's physical subsystems. The three main subsystems are CPU, memory and I/O. The memory subsystem can be divided into two resources -- physical memory (or main memory) and swap space (or secondary memory). The I/O subsystem comprises one or more resources of similar or different types -- hard and floppy disk drives, tape drives, CD-ROMs, graphics displays and network devices.
Any part of a computer system or local area network, such as a disk drive, directory, printer or memory that can be allotted to a program or process while it is running. See also shared resource.
Hardware or software that can be shared over a LAN; for example, printers, modems, disk drives, and directories.
Anything used or consumed while performing a function. The categories of resources are: time, information, objects (information containers), or processors (the ability to use information). Specific examples are: CPU time; terminal connect time; amount of directly-addressable memory; disk space; number of I/O requests per minute, etc.
A resource is defined as any entity addressable by an endpoint reference where the entity can provide an XML representation of itself.
(1) Objects within the database. There are managed and unmanaged resources. Non-managed resources can be viewed from the Tivoli desktop. See managed resource. (2) (2) Any type of limited resource, such as tape drivers, communication lines, databases, or printers, that is needed to run a job. You designate when a resource is available, in what quantities, and by which logical workstations the resource can be used. This information helps determine when job stream instances are scheduled to run. In the graphical user interface (GUI), resources are also called logical resources. (3) (3) Any facility of a computing system or operating system required by a job or task, and including main storage, input/output devices, the processing unit, data sets, and control or processing programs. See also managed resource.
A hardware or software entity that is tracked and managed by Tivoli management software
A hardware, software, or data entity that is managed by Tivoli software.
Any facility of a computing system or operating system required by a job or task, including main storage, input/output devices, the processing unit, data sets, and control or processing programs. In Tivoli NetView for OS/390, any hardware or software that provides function to the network.
People, software, hardware, tools, etc. that have unique qualities and talents that can be utilized for a purpose.
entity (e.g., food, light, water, space) that an organism uses or consumes during its lifetime.
A single physical or logical entity that provides a service to clients or other resources. For example, a resource can be a single disk volume, a particular network address, or an application such as a web server. A resource is generally available for use over time on two or more node in a cluster, although it can be allocated to only one node at any given time. Resources are identified by a resource name and a resource type. Dependent resources must be part of the same resource group and are identified in a resource dependency list.
A non-human entity to which an endpoint is associated. For example, and endpoint may be associated with a conference room, classroom, office, or other physical or virtual location.
any capacity which must be scheduled, assigned, or controlled by the underlying implementation to assure consistent and non-conflicting usage by Processes. Examples of resources include: CPU time, memory space (actual and virtual), and shared facilities (variables, devices, spoolers, etc.).
Generally, any part of a computer system or network, such as a disk drive, printer, or memory, that can be allotted to a running program or a process. For Device Manager, any of four system components that control how the devices on a computer work. These four system resources are interrupt request (IRQ) lines, direct memory access (DMA) channels, input/output (I/O) ports, and memory addresses. For server clusters, a physical or logical entity that is capable of being managed by a cluster, brought online and taken offline, and moved between nodes. A resource can be owned only by a single node at any point in time. See also: direct memory access (DMA); input/output (I/O) port; interrupt request (IRQ) lines; memory address; offline; online; resource; server cluster
An entity (such as a device object, file object, section object, variable, structure, or buffer) visible to one or more processes. In kernel mode, a system-defined type of opaque variable manipulated by the Ex..Resource Xxx support routines. A shared resource is a multiprocessor-safe synchronization mechanism, rather like a gating semaphore with a dynamic limit value. Drivers, usually file systems, can use one or more resource variables to control access to a memory entity, such as a file or database, on a multiple-reader (shared access), single-writer (exclusive access) basis. In particular, file systems that support caching files and paging I/O share certain resource variables with the Cache and Memory Managers.