Course materials developed according to a standard that allows easy sharing. It is a reusable, media-independent chunk of information used as modular building block for e-Learning content and can be used for a variety of purposes and outputs.
See Reusable Learning Object.
A multimedia learning experience related to a particular educational purpose. Learning objects contain files, organisations, metadata, and other learning objects. The files and sub-ordinate learning objects are used to create the multimedia learning experience. An organisation specifies a navigation path through the learning object. A learning object may have many organisations, and hence many possible navigation paths. Metadata is structured information about the learning object supporting management, description of educational purpose, technical interoperability, digital rights management and accessibility.
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a digital resource facilitating learning experiences related to a particular educational purpose
an independent and self-standing unit of learning content that is predisposed to reuse in multiple instructional contexts
an item of content directed towards a particular learning outcome
a resource that can break educational content into small chunks that can be reused in various learning environments
See interactive learning object.
A collection of Information Objects that are assembled to teach a single learning objective. See: Granularity, Interoperability and Layers Matrix for more info on the relationship with reusability.
A media independent collection of information that can be combined with other learning objects to create a piece of training content. Learning objects are intended to be reused. Therefore, metadata is used to tag content before it is stored in a content repository from which it can be retrieved and reused.
A Learning Object (LO) is as a self-contained set of instruction/s, including information, mechanisms for practice and a means of assessment.
A reusable chunk of information that is media independent. Includes Reusable Information Objects (RIOs), educational objects, content objects, training components, nuggets, and chunks.
A collection of information objects assembled using metadata to match the personality and needs of the individual learner. Multiple learning objects can be grouped into larger assemblies and they can be nested within each other to form an infinite variety and size. Therefore, there is typically a specified hierarchy of object groupings.
A reusable, media-independent collection of information used as a modular building block for e-learning content. Learning objects are most effective when organized by a meta data classification system and stored in a data repository such as an LCMS.
One or more digital assets combined and sequenced to create or support a learning experience addressing a curricular outcome(s) for an identified audience(s). A learning object can be identified, tracked, referenced, used and reused for a variety of learning experiences.
A "learning object" is "any digital resource that can be reused to mediate learning" (Wiley & Edwards, 2002)
A mixture of content, assessment and learning outcomes that are tightly bound for a particular learning topic and can be repurposed.
A chunk of course content that can be reused and independently maintained. Although each chunk is unique in its content and function, it must be able to communicate with learning systems using a standardized method not dependent on the system. Each chunk requires a description to facilitate search and retrieval.
A machine-addressible "chunk" of learning. When labeled with metadata, an eLearning system can mix and match learning objects to create individualized learning experiences. Controversy swirls around the question, "How large is a chunk?" A course is too large -- that's yesterday's object. A couple of sentences is too small -- you would lose the context that provides meaning. Think five or ten minutes.