The Mormon afterlife is divided up into four levels. From the lowest to the highest they are: hell, and then three levels of heaven: the telestial, the terrestrial, and the place where God dwells, the celestial (also called the kingdom of God). The celestial is also divided, the highest level being "exaltation," or becoming a God.
This is a life that comes after death. The Egyptian concept of the afterlife was a complex one. While the body remained in its coffin, other aspects of the person such as the ba, ka, and akh moved within the realms of heaven and earth.
Afterlife is a simulation game released by Lucas Arts in 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet. In order to do so, the player must keep tabs on these citizens' sins and good deeds. Players are accountable for the job that they do, however, because their bosses, The Powers That Be, check in from time to time.