Originally a term for a magical force that supposedly resides inside living and inanimate matter. Mana is used in gaming as a magic resource; when characters capable of performing magic cast a spell, magic points (mana) are drained (often, they are automatically replenished over time). In some games, such as the StarCraft series, the term energy is used instead.
determines how easy magic is to use in a particular area. It can vary with geography, time, or activity. In its most common conception mana is viewed as "powering" magic (much like electricity powers modern technology), but it can also be viewed as the "weakness" of reality in a specific area. Some systems a lot different types of mana to different types of mages. Mana ranges through the following: nonexistent, low, standard, high, powerful, and extreme! As there's no cross-genre or cross-system way to measure mana, any estimate that makes sense for your game is appropriate. In GURPS, Mana is both mana rating and added spell fatigue from powerstones and the like. In Storyteller, mana is the inverse of paradox and gauntlet.
mana: Hawaiian term for "vital force" or "prana."
Reputation, authority, power, prestige
A number representing a character's magical potential. Each spell cast drains mana. Mana is regained slowly with each tick, and also with such skills as meditate and trance. Different spells require different amounts of mana to be cast, If you do not have the required mana, the spell will fail.
Respect, dignity, status, influence, power
Energy source used for casting spells.
the divine "power source" which gods, celestial spirits, and demons use to perform their special abilities, in the game each character possesses a certain number of "mana points", represented the by cards or chips
Vital energy; Divine Energy.
A commonly-used pool of magic potential (magical analog of health points)
Energy you use to cast spells; measured in points.
listen]- supernatural or divine power, power, authority
A mysterious (spiritual) force, supernatural or magical power.
A score or 'pool' which determines whether or not one can cast spells. Decreases when spells are cast, and is usually restored slowly when not in combat.
the amount of magic energy a character can use to cast spells
prestige; standing; authority
1) An unknown or mystical power associated with persons and things. Widely used in New Zealand today in respect of influential or highly regarded persons. 2) Authority, prestige, power. (Davidson, 243.)
Some players refer to the nanobot supply as the mana supply, as many MMORPGs use mana for the mystical force supply of their games.
(mah-nah): Spiritual or divine power
the spiritual power that the Hawaiians believed to inhabit all things and creatures.
gameplay] Also known as spellpoints, powerpoints, etc. Spells require varying amounts of mana in reserve in order to cast them. Mana is regenerated over time in a manner similar to hitpoints and stamina.
authority, power, psychic force, prestige
Supernatural, impersonal force that is believed to confer success and/or strength.
Life force energy, also know as chi, or vital force
spiritual force, divine power, authority
supernatural or divine power, miraculous power; divinely powerful, spiritual.
status, esteem, prestige or authority
a mysterious magical power or influence which is attached to certain persons or to inanimate objects.
the spirit instilled in each quilt. The spiritual and sacred element each quilter pours into their creation. Hawaiian tradition holds that mana is present in the breath of every person. Native Hawaiians when greeting one another typically kiss with an open mouth. By the opening of the mouth, the breath, their mana, mixes to make them stronger people.
spiritual or supernatural power; gods fully embodied this sacredness, nobility possessed it to a high degree; was concept underlying kapu system
spiritual power, prestige
Strength, prestige, power
Power of ali'i; emanated from their lineages and enabled them to extract labor or tribute from their subjects. (p. 246)
the energy form that sustains Servants as the're summoned by their related masters, The mana is trasmitted to the Servant also through the Magic Circuit of teh Master itself. During fights Servants could use a large amount of mana which is replenished through several ways, from sleeping, eating or relaxing to other "deeper" activities (in the game "physical" replenishment is something really common and frequent). If the servant runs out of mana his/her heroic spirit cease to be present in that area in that particular time and comes back to here it belongs (it's like death for the servant).