Pertaining to the hidden wisdom supposed to be possessed by the Magi; relating to the occult powers of nature, and the producing of effects by their agency.
Performed by, or proceeding from, occult and superhuman agencies; done by, or seemingly done by, enchantment or sorcery; as, a magical spell.
Seemingly requiring more than human power; imposing or startling in performance; producing effects which seem supernatural or very extraordinary; having extraordinary properties; as, a magic lantern; a magic square or circle.
A spell, magical ball, neutral, magical class ability, enchantment, or fixed enchantment.
The art of causing change in the manifest world through the Unmanifest, sometimes referred to as Magick. Magic is neither good nor evil, positive nor negative. It is the use of the power that determines the path it will take.
1. Practices that aim to use paranormal or spiritual means to influence events. See also white magic, black magic. 2. The art of conjuring.
1. Accomplishment of ends through the application of psychic technology. 2. The art of changing consciousness at will.
1. The art of changing consciousness at will. 2. The art of attaining results out of proportion from the effort expended. 3. The art of attaining unexpected results. 4. Spell casting.
Using the forces of natural existence to cause desires to manifest. Magick is not a misspelling but a contemporary term for using paranormal ways of attaining goals
This affects spells and magical knowledge, such as Enchant. INT and POW are primary, DEX is secondary (quick fingers can make spellcasting easier). Joe gets a +1 from INT, +3 from POW, and +1 from DEX, adding up to a Magic bonus of .
The art, science, and practice of utilizing certain unknown energies outside the electromagneteic spectrum.
A mysterious quality of enchantment, or the art which invokes that quality.
any art that invokes supernatural powers
The practice of directing psychic ability, or "supernatural" forces to effect changes and fulfill desires. Many modern practitioners have adobted the archaic spelling of magick, in the tradition of author and occultist, Aleister Crowley (b. 1871, d. 1947).
The practice of attempting to produce seemingly supernatural effects in art through the use of techniques, tools and practices that are generally unknown or strange in outward appearance to the lay person. The perception of supernatural ability exists because of a lack of knowledge of the actual process employed.
The Science and Art of causing Change to occur in conformity with Will' (Aleister Crowley). Crowley added the 'k' to distinguish true magick from the debased, escape-from-reality concept of magic, and many occultists have adopted this usage.
the art of controlling supernatural form of energies
The movement of natural energies (such as Personal Power) to create change. Energy exists within all things-ourselves, plants, stones, colors, sounds, movements. Magic is the process of collecting this energy, giving it purpose, and releasing it. Magic is natural, not supernatural.
The movement of natural energies to create needed change. A natural not supernatural practice.
An arcane or occult method of harnessing the forces of nature in order to create a specific effect which the uninitiated may view as supernatural.
Also spelled: magick. The application of will or manipulation of natural (but hidden) forces to effect change using means not understood by modern science. Do not confuse this kind of magic, which is sometimes closely associated with Occultism and even religion, with stage magic (i.e., mere illusionism). Indeed, some writers spell the word with a terminal k (magick) to differentiate it from stage magic.
Sometimes spelled magick to distinguish it from sleight of hand. Most Pagan religions utilize some form of magic, which can be defined as getting results through the application of will. Magic falls into two very general categories; practical or folk magic pertains to everyday life and is performed with common implements like stones or candles, while high or ceremonial magic often requires rigorous training, utilizes ancient languages, and concerns the mystical development of the self.
The art of producing illusions. (See conjuring, Black magic)
Special Ability that enables Wizards and Priests and similar Character Classes to cast Magical Spells. In the VE game Magic does not exist.
The art, science, and practice of producing supernatural effects, causing change to occur in conformity, and controlling events in Nature with will. See Conjuring, Black Magic
Spellcasting in the true wizardly sense, think Merlin, think Gandalf. In a roleplaying game the art of sorcery or the powers that make spells possible.
(Middle English magike Latin magice Greek magike, the art of the Magi) 1. the use of charms, spells, or rituals in seeking or pretending to cause or control events, or to govern natural or supernatural forces; sorcery, witchcraft; (b) such charms, spells, or rituals. ( White magic implies benevolent purpose, such as casting a blessing. Black magic implies malevolent purpose, such as casting a curse). 2. the art or performing skill of producing baffling effects or illusions by slight-of-hand, concealed apparatus, etc. (stage magic). 3. any mysterious, seemingly inexplicable or extraordinary power or influence (the magic of love).
Magics Beliefs and practices concerned with producing desired results through supernatural forces or agents as with the manipulation of fetishes or rituals. Magic
To dream of accomplishing any design by magic, indicates pleasant surprises. To see others practising this art, denotes profitable changes to all who have this dream. To dream of seeing a magician, denotes much interesting travel to those concerned in the advancement of higher education, and profitable returns to the mercenary. Magic here should not be confounded with sorcery or spiritism. If the reader so interprets, he may expect the opposite to what is here forecast to follow. True magic is the study of the higher truths of Nature.
The art, science, and practice of utilizing certain universal energies whose nature is beyond the scope of the technologically-oriented science of all known sentient races.
Magic and sorcery are the influencing of events, objects, people and physical phenomena by mystical, paranormal or supernatural means. The terms can also refer to the practices employed by a person to wield this influence, and to beliefs that explain various events and phenomena in such terms.
Magic, including the arts of prestidigitation and conjuring, is the art of entertaining an audience by performing illusions that baffle and amaze, often by giving the impression that something impossible has been achieved, almost as if the performer had magic or supernatural powers. Yet, this illusion of magic is created entirely by natural means. The practitioners of this mystery art may be called magicians, conjurors, illusionists or prestidigitators.
In the Harry Potter books, magic is depicted as a natural force, one that can be used to override the usual laws of nature while still being approached entirely scientifically. Many magical creatures exist in the series, as do ordinary creatures which exhibit some magical properties (such as owls, which are used to deliver postage). Objects, too, can be enhanced or imbued with magical power.
The Ultima series of computer role playing games uses a system of magic which works by stringing words of power together. This system is used starting from Ultima IV, which uses the runic alphabet listed below. One advantage of this is that one can quickly identify a spell with a couple of letters.
Magic is an integral part of Alagaësia, the world in which the Inheritance Trilogy by Christopher Paolini is set. Magic, like electricity, is a force that exists naturally in nature. Those born with an innate talent are able to "reach for" this magic by different means.
Magic, here defined as mystical, paranormal, or supernatural activity, appears in various forms in J. R. R. Tolkien's fictional realm of Middle-earth.