A method of creating shapes based on the mathematical methods for defining curves pioneered by Pierre Bezier, noted French engineer, scientist, and academic teacher. The Bezier curve is defined by four points: two end points and two curve handles. Control the shape of the curve by manipulating the curve handles.
A curve, used for defining character shapes in outline fonts, defined by three outline points: two on-curve points that serve as endpoints and one off-curve point that determines the degree of curvature.
(n.) In computer graphics, a curve that is created from endpoints and two or more control points which serve as positions for the shape of the curve. Often used in mechanical computer-aided design mechanical computer-aided design (MCAD) applications.