The one card that you need to make your hand.
Paper card, containing a pattern of punched holes, which establishes the key for a specific cryptonet at a specific time.
One particular card, which gives the player a big Draw or makes his/her Hand.
a card that the magician knows about, it could be a short card or double card which can be found by riffling through the deck, or simply a specific card, usually the bottom or top card, that the the magician knows about
a card whose identity and location in the deck is known to the magician
a card whose identity and position in the deck are known only to the magician
a small object, found in DOOM, that looks like a computer add-on card
An important card in a specific hand.
Guest card in the form of a credit card which, when encoded, allows authorised access to certain hotel rooms.
A card that improves your hand and gives you a better chance to win the pot.
The card that a player needs to complete their hand
Plastic card used to gain access to premises, usually associated with magnetic stripe and proximity cards.
A card that fills out drawing hands or helps your hand.
A camera card with white lettering on a black background commonly used to add (key in) titles and other written material over a over a background scene.
A card that gives you a big draw or makes your hand. Key Hand In a session or tournament, the one hand that ends up being a turning point for the player, either for better or worse.
A card that makes your hand or gives you big draw.
A card that is needed to improve your hand.
The one card that will make your hand.
This is the card you need to make your hand.
A playing card slipped between a door and door jamb for purposes of bypassing a spring lock.
A card, generally gimmicked, which is used to locate a particular card or cards in the deck.
An important card needed to complete a hand.
A card that gives a player a big draw or makes his hand.