In BASIC, the mode where the input line is not preceded by a line number. BASIC immediately executes the line.
A mode used by certain API functions that produces immediate drawing without invoking a draw function.
Execution of OpenGL commands when they're called, rather than from a display list. No immediate-mode bit exists; the mode in immediate mode refers to use of OpenGL, rather than to a specific bit of OpenGL state.
In GL, in this mode, graphics commands are executed immediately rather than being compiled into a display list.
A swap space allocation mode by which swap space is reserved when modifiable virtual address space is created. Immediate mode is often referred to as eager mode and is the default swap space allocation mode
One of three modes in which Java 3D objects are rendered. In this mode objects are rendered directly, under user control, rather than as part of a scene graph traversal. See also retained mode, compiled-retained mode.
Immediate mode refers to a programming style for 3 D graphics where the representations of graphical objects, their spatial relationships, their appearance and the position of the viewer, are transmitted one at a time to a library layer for rendering. As each frame of animation is drawn, the objects are retransmitted. Whilst this may be considered to be inefficient, it provides the maximum amount of control and flexibility to the application program.