A modulated delay effect which uses feedback to create a dramatic sweeping or "wooshing" sound.
An effect in which a delayed signal is varied between 0 and 20 milliseconds of delay and combined with the original signal. The resulting swishing, hollow sound is reminiscent of a jet passing overhead. Usually a variable comb filter is used to produce the flanging effect.
Another term for phasing.
As used in this text, a phenomenon of sensory perception in which sensory data seems to be split up into obvious "frames", often with an echo effect. Nitrous oxide is well known for auditory flanging.
A process whereby a delayed signal is combined with itself... ( more)
Flanging is just like phasing, only more linear, and therefore less valid.
A similar effect to phasing except that a wider variation in tape speed is used, giving the effect of a slight pitch deviation.
A variable that is deliberately varied or changed in a controlled manner in an experiment to observe its effects on the response variable; sometimes called an independent variable or causal variableā (Moen, R. D., Nolan, T. W., Provost, L. P., 1991, p.404).
Originally, "flanging" was achieved using two reel-to-reel tape recorders playing the same program, in synchronization, with their outputs summed together. By alternately slowing down one machine, then the other, different phase cancellations occurred in the summation process. The "slowing down" was done simply by pressing against the flanges of the tape reels, hence the original term "reel flanging," soon shortened to just "flanging." Since the two identical signals would alternately add and subtract due to the introduced phase (timing) difference, the audible effect was one of a sweeping comb filter. It was described as a "swishing" or "tunneling" sound. Soon electronic means were devised to mimic true "reel flanging" by using delay lines and mixing techniques. Adding a low-frequency oscillator to modulate the audio delay line's clock signal created a sweeping effect, much like a jet airplane taking off. The best flangers used two delay lines. Compare with: phaser
Flanging is a time-based audio effect that occurs when two identical signals are mixed together, but with one signal time-delayed by a small and gradually changing amount, usually smaller than 20 ms (milliseconds). This produces a swept 'comb filter' effect: peaks and notches are produced in the resultant frequency spectrum, related to each other in a linear harmonic series. Varying the time delay causes these to sweep up and down the frequency spectrum.