A cellular defense strategy used by hosts of an endoparasitoid (or any other invading organism) to isolate it and deprive it of resources (oxygen and/or nutrients), so as to kill it.
In object-oriented programming, a technique in which data is packaged, usually to hide the inherent details of an object.
(1) A method for protecting data from unwanted access or alteration by packaging it in an object where it is only accessible through the object's interface. (2) The hiding of the internal representation of objects and implementation details from the client program.
In object-oriented programming, the technique of including in an object and its context the knowledge of how to perform an operation on that object, rather than in the code that invokes the operation.
(IEEE) A software development technique that consists of isolating a system function or a set of data and the operations on those data within a module and providing precise specifications for the module. See: abstraction, information hiding, software engineering.
the software implementation technique that physically localizes features into a single blackbox abstraction that hides their implementation details (and associated design decisions) behind a public interface.
a reference to a technique in an object-oriented system in which data is packaged together with its corresponding procedures.
Enclosing one or more items within a container, especially, a way of packaging information in such a way as to hide what should be hidden and make visible what is intended to be made visible. See also Abstraction and Information Hiding.
The hiding of an object implementation. This promotes software reuse by isolating users from implementation details.
Coding an object so that it contains, manages, and controls access to its own data.
a technique for separating the external aspects of an object from its internal implementation details
The process of combining data (attributes) and functions (behavior in the form of code) into an object. The data and functions are closely coupled within an object. Instead of every programmer being able to access the data in a structure his own way, programmers have to use the code connected with that data. This promotes code reuse and standardized methods of working with the data.
The hiding of a software object's internal data representation. The object provides an interface that queries and manipulates the data without exposing its underlying structure.
An object-oriented programming characteristic whereby the implementation details of a class are hidden from client programs. Client programs are only required to know the interface of a class (the signatures of the methods of the class and the names of the attributes of the class) to use the methods and attributes of the class.
Is data hiding. You can create a set of procedures or methods and properties that form an interface. Other code can then use these methods with any knowledge of the code within the methods. The procedures or methods you write is called an implementation. The implementation is encapsulated within the interface.
A way of binding information and the behaviour perform upon the information together in a single object.
Typically defined as data hiding, but better thought of as any kind of hiding (type, implementation, design, and so on.) Objects encapsulate their data. Abstract classes encapsulate their derived concrete classes.
The isolation of an object from its environment, so that changes to objects can be made without affecting other parts of the system, as long as the interface to the object remains the same
A primary object-oriented programming principle. The integration of state variables and behaviors into objects.
You can only access or manipulate an object's data through the methods it provides. To invoke a particular method, you send the object a message. The object's data is said to be encapsulated.
The localization of knowledge within a module. Because objects encapsulate data and implementation, the user of an object can view the object as a black box that provides services. Instance variables and methods can be added, deleted, or changed, but as long as the services provided by the object remain the same, code that uses the object can continue to use it without being rewritten. See also instance variable, instance method.
a mechanism for hiding and protecting information
ability to hide information about the details of an abstraction and to protect those details from unwarranted use. This means that the details could be changed without changing the abstraction. The class and function are the primary encapsulation mechanisms in C++.
(1.) Hiding the internal representation of data objects and implementation details of functions from the client program. This enables the end user to focus on the use of data objects and functions without having to know about their representation or implementation. (2.) In SOM, an object-oriented programming feature whereby the implementation details of a class are hidden from client programs, which are only required to know the interface of a class (the signatures of its methods and the names of its attributes) in order to use the class's methods and attributes.
encapsulation is one of the core characteristics of OO software development. The basic idea is to implement a cohesive suite of intrinsic entity responsibilities behind an interface that hides the specific implementation of how the entity actually satisfies its responsibilities. (see category on what OO is all about.)
Encapsulation means that the information about an object (its properties) and functions that manipulate that information (its methods) are stored together. See also Abstraction, Classes, Inheritance, and Polymorphism.
(1) A method for protecting parts of a program and data from unwanted access or alteration by other parts. (2) The hiding of the internal representation of objects and implementation details from the client program.
Encapsulation means hiding information. When you subclass an object, you can't see its internal operations, only its public interface. This is encapsulation.
The division of a system into non-interacting components, connected by pre-specified interfaces¤ and the enforcement of such divisions. The "hiding" of state¤ and/or behaviour¤ on a "need-to-know" basis. In object-oriented languages the primary means of encapsulation¤ is normally within a private section of a class¤.
Programming errors can be minimized if data can be changed only in a well regulated way. Encapsulation is a means of enforcing such regulation, by allowing access to the data only through a class interface. This is also known as data hiding.
An object-oriented programming technique that makes an object's data private or protected (i.e., hidden) and allows programmers to access and manipulate that data only through method calls. Done well, encapsulation reduces bugs and promotes reusability and modularity of classes. This technique is also known as data hiding.
The act of placing code or data in a location, such as a module or control, that's isolated from the rest of an application. Encapsulation hides both the implementation details and the internal complexity of an object but still enables the application to use functions contained within it.
1. traveling in a rocket to the moon. 2. the ability to isolate the internal contents and operation of an object from the rest of a program. This allows an object to behave as a black box with affecting other parts of the program or being affected by them. See OOP, instance, inheritance.
Encapsulation describes the ability of an object to hide its data and methods from the rest of the world - one of the fundamental principles of OOP (Object Oriented Programming).
The ability of an object to hide its internal data and methods, making only the intended parts of the object programmatically accessible.