A style of play that involves 2-16 players in a free-for-all situation. At the end of each round, the player with the most kills wins.
Known as DM for short, deathmatch is a pure combat multiplayer mode where it's everyone for themselves. Take out as many enemies as you can, and minimise the amount of times you die.
Every player for themself, basically. Score a point for each kill, and the player with the most kills at the end of the preset time limit is the winner. This is the core of most online gaming.
Person with the most 'kills' wins.
a widely-used gameplay mode very well integrated into first-person shooter computer games. The goal of a deathmatch game is to kill (or "frag") as many other players as possible until a certain condition or limit is reached, commonly being a fraglimit or timelimit. Once one of these conditions is met, the match is over, and the winner is whoever has accumulated the most frags. It is based around the idea of player spawns, and weapon/item/pickup spawns in one play session.
A game type where each player is attempting to kill each other as many times as possible. Points (or 'Frags') are scored by killing opponents. In a traditional deathmatch there are no teams, and everyone plays all-against-all; however 'Team Deathmatch' is also possible, where two or more teams are pitted against each other.
a ffa (free for all) where the players get the biggest gun they can find and try to kill everybody else. modifications are teamplay, and other addon
Deathmatch (abbreviated DM) is a widely-used gameplay mode integrated into first-person shooter computer games. The goal of a deathmatch game is to kill (or "frag", from the military term) as many other players as possible until a certain condition or limit is reached, commonly being a frag limit or time limit. Once one of these conditions is met, the match is over, and the winner is whoever has accumulated the most frags.